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Why you should learn poker and game theory (LONG READ)
Hello everyone! I have only been on Reddit for a few months but I learned so much from it that I figured I should try and give back to the community. English is my second language and this is the first time I ever write a full-length article, I hope you will enjoy reading it and I would be very thankful if you could provide some feedback about my writing, about the topic, or about anything else really… So here goes!
Why you should learn poker and game theory:
My story is similar to that of many: I learned about the game 10 years ago (during the golden age of online poker) when some friends of mine invited me to play a home game. Although I initially thought of poker as just another game of chance akin to playing slots or roulette in a casino, I quickly came to realize that there is a lot more to it as my more experienced friends would repeatedly get the best of me during these home games, which led me to start watching videos and reading strategy books to improve my skill… Little did I know it’d be the start of a journey that would impact many different aspects of my life way beyond the game itself, as most of the fundamental principles learned through poker can be applied to your decision-making outside of the game, especially when it comes to money management and investing. Now, let’s dive into a few of these principles:
- Risk management (i.e. Bankroll management)
When learning about how to be successful playing poker, the first big piece of advice most people come across is bankroll management or BRM. To understand BRM, you must first realize that poker has a lot of variance: you might be vastly ahead in a given hand but there is almost always a slim chance that you will lose in the end if one specific card hits. This implies that you will sometimes lose even though you were a 99% favorite, and that you will sometimes get unlucky and lose 2, 5 or maybe even 20 such encounters in a row. THIS is variance. It doesn’t mean that you played bad or that you made bad decisions, but rather that you got unlucky. Over time you will have lucky streaks and unlucky streaks, and these will average out in the long term… It’s just the way the game goes.
Now that we understand variance, let’s get back to BRM. What is it exactly? Let’s say you are the best poker player in the world but you only have 1000$ that you can EVER use to play with. Taking your whole 1000$ on one table and multiplying your stack at an exponential rate might seem like a good idea. Surely nothing can go wrong since you’re the best player in the world right? But variance can be a bitch ;) Even if you’re the best you will lose regularly and you will sometimes get unlucky, it’s just part of the game. The correct move here is to apply BRM, which means only using a small % of your available capital for each game you play in order to reduce the risk of going broke. Using only 100$ per game would already be a lot safer, but you still run the risk of going under on a streak of bad luck. If you only allocate 10$ per game you play, then it becomes virtually impossible for you to ever go broke, even on a huge streak of bad luck. Sure it’s not as exciting and you won’t be making money quite as fast as you could, but this is the way to go to make sure you don’t go broke…
This approach to risk management translates very well to investing:
- Only invest what you can afford to lose. Once the money is on the table it’s as good as gone, which is why you should only use your “spare” cash and never invest with your living expenses or worse, borrow money to invest.
- Diversify your investments. There is always a chance, however slim it might be, that you will lose most of your investment. This is why going all-in on a specific investment is generally a bad idea (this applies particularly well in the crypto space).
Proper BRM allows you to make sure that you will come out ahead in the long run if you play well, which basically comes down to making more good decisions than bad ones. But that’s assuming you don’t let emotions come in the way of your decision-making, which brings us to our next point…
- Emotional management (i.e. Handling tilt/Positive mindset)
Nobody likes losing… In the same way we enjoy winning because of the dopamine rush, we feel bad when we lose which is totally natural. Overcoming this and avoiding tilt (irrational decisions made out of angefrustration) is an essential skill for any successful poker player. You might play a sound game of poker and apply good BRM, but you will still lose if you let your emotions get the best of you.
After a loss, rather than being angry and frustrated, you should evaluate your decision-making. If your decision-making was good, you just got unlucky and you shouldn’t worry about it since you are playing for the long run (remember that variance teaches us that anything can happen in the short-term). If your decision-making was bad, you need to learn from your mistakes and move on. The key here is to always have a positive mindset: making mistakes is part of the learning process and should be seen as an occasion to improve. Being angry and ranting, on the other hand, rarely result in anything positive.
Again, this translates very well to investing:
- Don’t be impulsive, don’t let your emotions cloud your judgment. You should not FOMO because the price is pumping, nor should you sell because of FUD or price corrections. If you believe in a project, short-term price changes (did I hear someone say “variance”?) shouldn’t bother you.
- Don’t get stuck up on losses. You bought the top and it crashed immediately after? You sold the bottom right before a huge rally? Don’t let this bother you: what’s done is done and you just need to move on and make the best of your current situation.
- Have a positive mindset. Anger and frustration lead to nothing. Yes you could have bought in 2009 when you first heard about it, hindsight is always 20/20. Stay positive and keep learning/improving yourself.
The good thing about all this is that it goes way beyond poker or investing. Being aware of your emotions and how they affect you, learning how to handle losing even when you were “supposed” to win, etc… All this can tremendously help you in all aspects of life by making you less impulsive and more rational in your decision-making. Now, this leaves us with our last fundamental principle of a sound poker strategy:
- Basic stats and probabilities (i.e. Expected value/Odds)
To become an accomplished player, you will inevitably have to learn about these simple mathematical tools that poker players use all the time in their decision-making process, such as odds and expected value. To make it very simple, the expected value (EV) of any bet is (REWARD \ WinRate - RISK), meaning that if you can bet 1000$ with a chance to win 10k$ half of the time, your EV is *(10000\0.5)-1000 = +4000$**. Obviously these are great odds to take as long as you have enough capital to overcome variance. But things would be very different if the odds of winning were only 5% as your EV would then be negative *(10000\0.05)-1000 = -500$.*** Now this is clearly a bet you should not take…
Now that you know probabilities, statistics and game theory are useful decision-making tools in poker, guess what? They are also extremely useful in investing! Even better, the study of game theory with problems such as the “Byzantine generals” or the “Three prisoners” has been, along with cryptography, the foundation on which blockchain technology was built, enabling the trustless and decentralized services that are about to revolutionize our world…
Assuming this was enough to pique your interest and make you want to dig deeper, I’ll just add that just like the other topics we discussed and as you might have guessed, this translates very well to investing and also to pretty much anything in your life:
- Learn how to break down complex situations. Logical thinking paired with a statistical approach will help you break down any complex problem into several easier problems, making the whole thing a lot easier to approach/comprehend.
- Base your decisions on a methodical and rational approach. List every possible outcome along with its associated upside/downside, estimate the probability of each outcome to occur and make the best decision based on the information available.
My point here is that risk management, emotional management and statistics/game theory are all awesome tools that you should definitely add to your arsenal. Not only will it improve your money-management and investing, it will also be beneficial to your decision-making and to your life in general. Of course poker is not the only way to learn about these, but I personally found it to be the best practice ground to refine and improve them, which is why I strongly encourage you all to try it out and study the game.
I hope you enjoyed the article, and I wish you all a happy 2021 bull run! May we all come closer to retirement and financial independence!
TL;DR: more than a game, poker is a school of thought. It teaches you to be reasonable, to assess the risk of every single choice you make, to overcome you emotions, to play the long game rather than the short game, to make informed decisions, etc… This has made me a lot wiser in every aspect of my life, which is why I strongly encourage to try it out and read about poker strategy.
submitted by RaBaTaJ_ to CryptoCurrency [link] [comments]
[Let's Build] Attractions in a demon pleasure palace that aren't sexual
My players are going to be visiting the palace of a demon lord of pleasure who's more CN than CE. I want to show that despite his title, he represents all forms of pleasure and good feelings, not just sex. Also space in his realm doesn't work the same way as it does in the mortal plane. He essentially has an infinite amount of space to work with and can customize it as he pleases, so there are no size constraints.
- A casino to feel the thrill of gambling.
- A dining hall with an endless buffet that visitors are allowed to eat as much as they wish.
- An idyllic beach with perfectly white sand to relax or play on.
- An arena where gladiators brawl it out against each other. The point of it isn't to kill each other as much as make the battles look stunning to the audience.
- A hotel with the most comfortable beds possible. Here anyone with enough money can enjoy a good rest after all the excitement.
- A beautiful and well tended garden filled with aromatic flowers and sweet fruits.
- A vineyard where exquisitely-aged wine can be produced just by pressing the grapes. (u/_SovietMudkip_)
- A petting zoo full of the babies of dangerous creatures. (u/_SovietMudkip_)
- An opulent concert hall where the best musicians of the realms perform (u/_SovietMudkip_)
- A small, cozy looking wooden library, with a cushioned bay window where rain gently scatters against the glass and a cup of some hot liquid gently rising with steam. (u/QuietOracle)
- An owl-bear hugging zoo. Go to sleep in the embrace of their soft down. (u/QuietOracle)
- The room of sensory experiences. The room itself is fairly plain, with the main feature being long tables running the length of the room. On closer inspection there are fist-sized carved holes, each one holding a small round crystal... (u/QuietOracle)
- A room with dozens of sacks filled with beans, lentils and grains where visitors can put their hands in and let the contents run through their fingers. (u/_WhiteCubeCat_)
- A hag (or any other long nailed creature) giving visitors a scalp massage. (u/_WhiteCubeCat_)
- A museum of little-known or long-forgotten art pieces, sculptures, and history. (u/MoonlightMancer)
- A festival full of colors, music, and drinks. Everyone seems to love you, and you can’t stop laughing. (u/MoonlightMancer)
- A hallway of endless doors. In each room is someone you know, complimenting you endlessly, sharing every positive, even begrudgingly jealous thought they ever had about you. (u/MoonlightMancer)
- A room full of bubble wrap. (u/EmmaDrake)
- A hot spring/spa, with fluffy towels, those showers that are like rain with perfect water pressure, mud baths, and refreshing food and drink. (u/lionesslindsey)
- A room full of people that constantly give you validation and laugh at all your jokes. (u/CountryJeff)
- Never-ending line of gold chalices, crystal vases, silver artwork, and other valuables. (u/PutridMeatPuppet)
- People who are “better” than you are marched in a stripped of their superior qualities. Beautiful people are disfigured and turned ugly. Wealthy powerful people are ruined and made to beg you for pennies. (u/PutridMeatPuppet)
- Mass groups of people enter the room and tell you how they admire you and how wonderful you are. They stroke your ego and inflate your pride. (u/PutridMeatPuppet)
- Servants do everything for you. Feed you, give you drinks, wash you, wipe your arse, etc. (u/PutridMeatPuppet)
- You are given a wickedly barbed leather whip. A slave creature is bound to a post and you can whip this creature to inflict your wrath upon them as much as you desire. If the poor soul dies, another is brought in to replace them. (u/PutridMeatPuppet)
- 'Knight for a day'. The full experience; lance, shiny outfit, a squire, a trusty stead, a dragon and a princess/prince to rescue. (u/mr_earthman)
- The magical equivalent of a holo deck (u/cyber-viper)
- Wide, flat plain with the fastest vehicles in the multiverse (a good place to use the Avernus vehicles) (u/Clickclacktheblueguy)
- A selection of cities and villages for you to destroy with war machines or your own magic. (u/Clickclacktheblueguy)
- A collection of wand that allow you to test out powerful magic. (u/Clickclacktheblueguy)
- A magical version of a movie theatre, allowing you to watch all manner of stories, true and legendary. (u/Clickclacktheblueguy)
- A moderately large pool where small battleships with tiny animated crewmen can be deployed in teams to shell and board each other for the audience's amusement. Honored guests can put their strategic abilities to a test against other players by directly giving orders to their ships, and in certain hours guests may even swim in the pool to live out the power fantasy of being a sea monster. (u/VIixIXine)
- A colorizer-device that transforms any clothes/armoweapons/other gear to any desired hue you wish (as long as it doesn’t affect the workings of the gear) (u/PaigeOrion)
- A grand screen, showing a nearly infinite number of (screen)plays from all space and time, including the show with the disgraced human paladin delivering a green baby gnome back to his home land through incredible odds. (u/PaigeOrion)
- A tiara that allows you to experience the sensory experience of a black cat as long as you wear it and close your eyes. (u/PaigeOrion)
- A plethora of small, multicolored blocks that will magically interlock with one another to render almost any architectural structure imaginable. (But don’t step on them barefoot!) (u/PaigeOrion)
- A band of musicians who are the perfect musical backup for any performances. Alone, they are more low key, but no less skilled, playing haunting melodies of unknown origin. (u/PaigeOrion)
- A massive walk-in closet where you can try in any clothes in any fashion you like. (u/Tezla44)
- A "schadenfreude" theatre, with shows that rely on slapstick and cringe comedy. (u/Martinus_XIV)
- A REALLY good chocolate fountain (u/BrokenBanette)
- A room designed to give you closure. When you enter this room, someone you loved and lost is there, sitting in a couch. The room feels vaguely familiar, but you can't place why. If Detect Magic is used, the room is full of magic (divination, transmutation, illusion) but the person seems like a normal person. You can chat with them for as long as you like. They behave just as you remember them, with the good and the bad. (u/ohsurenerd)
- A theatre performing the most magnificent tragedies. When you watch the performance, you find yourself completely enraptured: you cheer when things go right, scream when something terrifying happens, and moan and weep at the inevitable horrible ending. When you leave, it feels like removing a backpack full of lead that you'd been carrying for so long you'd forgotten it was there. (u/ohsurenerd)
- A room where there's a button, there's someone outside and it explains that if you enter there's a 50/50 chance of you dying or not, the room won't actually kill you and it's there just to make you feel the pleasure of near death experience. (u/SupremeGodDictator)
- A massage parlor with the universes best staff pampering your every need as you receive the most relaxing massage of your life whether it be scalp, back, foot, full body, etc. Has the worlds fluffiest towels and robes to luxuriate in while you wait or if you simply want to sit in a comfy chair and enjoy your ache free muscles. (u/Blue_Mando)
- An arena where you and your opponents heal near instantly, and you can fight endlessly (u/ellen-the-educator)
- A reenactment of your greatest failures in life, but this time they turn into your greatest achievements. (u/CountryJeff)
- A room with the world's finest works of art.... and a myriad of implements you can use to destroy them. (u/redrosebeetle)
- A torture chamber with mages on hand to create illusions of the people you wish to torture. Or increasingly realistic versions of them, depending on the level of magic you wish to implement. (u/redrosebeetle)
- A room full of gold and jewels you can roll around in, ala Scrooge McDuck. But woe betide anyone who tries to take a souvenir.... (u/redrosebeetle)
- As you're walking through the gardens, a person comes up to you. They introduce themselves as an adventurer who's also here on a quest. They seem to be the same class as you, and they're incredibly attractive-- almost exactly your type. You immediately click and end up spending the day together, talking about everything and anything. You tell them things you've never told anyone else before. They understand everything you tell them, almost innately, but they're still impressed by your feats and your stories. The two of you find an empty bedroom and close the door behind you. It's perfect in its imperfections. In the morning they're gone. No matter where you look, you can't find them. (u/ohsurenerd)
- A room lined with shelves and shelves of bottles and vials containing a crimson liquid flowing slowly (like a syrup), all with small labels on them. As you inspect the labels, you realize they've all got names on them: famous adventurers, kings and queens, great sages. If you drink one, you experience a selection of their memories as they experienced them: battles won, discoveries made, historical alliances and friendships being forged or broken... (u/ohsurenerd)
- A room that turns anyone that enters it into a child. It is full of every toy imaginable (u/arual_x)
- A tour of a chocolate factory. Kobolds work there, and the owner, who gives the tour, is a Metallic Dragon in Humanoid form. (u/arual_x)
- A fortune teller who has a Deck of Many Things with only the good cards. If you in any way offend them, they will sleight of hand vs perception check slip you a bad card instead. (u/arual_x)
- An island theme park of reanimated dinosaurs. The owner is a level 20 Necromancer called Hamm Johnand. (u/arual_x)
- A Virtual Reality style game that allows you to battle horrible monsters over and over again without risk of injury physical. But still allows you to gain XP... (u/arual_x)
- A perfect expanse of thick snowy ground. There is constantly a snowball fight going on. (u/arual_x)
- A giant room full of mattresses where everyone immediately gets a wonderful massage. (u/Revanclaw-and-memes)
- A room where you get to torture all of your worst enemies (u/Revanclaw-and-memes)
- A room where people applaud you, give you a trophy, etc (u/Revanclaw-and-memes)
- A room where you get something that was denied to you (u/Revanclaw-and-memes)
- A room full of gold and exquisite things, from beautiful furniture to magic weapons (u/Revanclaw-and-memes)
- A seemingly endless room where adventurers can drink a potion to grow wings and flit about to their hearts' delight (u/iriedashur)
- An ordinary classroom containing the adventurer's childhood friends, enemies, and their most hated teacher. Upon entering the room, the adventurer discovers that they are invisible, and free to pull pranks as they wish (u/iriedashur)
- A brightly colored room piled high with wrapped gifts, large and small, for the adventurers to open endlessly (u/iriedashur)
- A purple and black dragon named Ace who cooks you garlic bread and cake. (u/sanorace)
- A magic pair of goggles/glasses that simulate any “What if” question you pose to them. (u/lewiscann)
- A magical weather room where you can ask for any weather for your pleasure (I love listening to rain) (u/lewiscann)
- A room full of lounges with a floating slow burning piece of wood that warms the whole area, the piece of wood is so large you can see the flame spread through this piece of wood forever (u/lewiscann)
- A room where you can bite your fingernails and they grow back instantly ( so you can bite them some more )(u/razenastie)
- A room with incredibly weakened versions of powerful monsters. (u/Your_InsideMan)
- A vast room on wooden sculptures, oil, and torches. (u/Your_InsideMan)
- A zoo of sentient races (u/Paralytica)
- A collection of legendary heroes magically transfixed in blocks of ice. (u/Paralytica)
- Palanquin rentals (u/Paralytica)
- A booth that will remake your face whilst in the palace (ostensibly to make you more beautiful but it could be used for anything) (u/Paralytica)
- A magic chair that gives really good back massages (u/TenNinetythree)
- A playground where the slides and carousels are for adults (u/TenNinetythree)
- A room where you become a giant and can destroy cities and fortresses kaiju style. (u/Paralytica)
- Drug Olympics. A room with every drug imaginable to try. Leaving the room cleanses you of their effects. (u/Skitsafrit)
- No Pauses. A room that has the effect of making all conversations flow perfectly. No silence stretches too long, no one mishears you, and every topic segways perfectly into the next. (u/Skitsafrit)
- Deprivation Room. The room is so absolutely featureless and quiet, that you can meditate magnitudes better here than anywhere else. (u/Skitsafrit)
- A games room where you play against your perfect match (u/Nesurame)
- Similar to the previous, a games room where you're matched against nothing but weaker opponents (u/Nesurame)
- A smoky, dreamweed hookah lounge (u/reallyenjoyscarbs)
- A heist simulator where you always get away with the big diamond, chest, etc (thrill of theft) (u/reallyenjoyscarbs)
- A sauna room with a central pillar. Inside the pillar is a chamber containing a magic stone which can detect the exact temperature preferences of those inside, and making each person feel said preference. (u/TgagHammerstrike)
- An oval-shaped room with countless glass lotion bottles, with each smelling better than the last. If you look for a specific scent (no matter how rare), you'll certainly find it with the help of a goblin near the back of the room. (u/TgagHammerstrike)
- A room that consists of A bunch of mortals so utterly jaded from years of plesure seeking that they need the hardest of drugs and the wildest of sensations to feel anything,with lesser demons feeding on their pursuit of euphoria. Think the emperors children from warhammer 40k. (u/TgagHammerstrike)
- A buffet of the lids of yogurt/pudding cups to lick. (u/Hunter37594)
- An olfactory room that reads your memories and replicates smells that remind you of your most joyous moments. (u/lecorbusianus)
- A wildlife reserve for Druids to find new and exotic wild shapes. (u/lecorbusianus)
- A room with musical instruments that you're able to master immediately. (u/lecorbusianus)
- Zero gravity obstacle course. (u/lecorbusianus)
- A cooking class taught by a master chef that always seems to have enough time to guide you one-on-one. (u/lecorbusianus)
- An enchanter who allows you to relieve the best moments of your life over and over again. (u/lecorbusianus)
- An illusionary room that brings up past experiences and let’s you make different choices to fix mistakes or win arguments. (u/The_Rhibo)
- A murder simulator to allow an individual to live out the fantasy of killing that special someone. (u/Brann_The_Kid)
- A library full of blackmail and secret knowledge regarding historical and political figures. A conniving, plotting character’s dream! (u/MoonlightMancer)
- A room where you can see colors that shouldn't exist. (u/Clickclacktheblueguy)
- A room with a creature in a dark robe sitting at a table covered in maps and dice. He helps you play a strange game where you and your party make up characters that go on adventures while the robed creature acts as all of the other characters and determines new events. (u/Clickclacktheblueguy)
- ...
submitted by Quantext609 to d100 [link] [comments]
Mon. Jan. 18 Daily HUT Content - What is new?
Happpyyy Mondaayyy! It’s Coooolin ! How was everyone’s start to a brand new week!? It’s colddd outside where I live!! I still went for my daily walk in the woods, though!! Tell me about your day!?
Here’s the new cards, Thanks EA!
.... what do the stats on a card mean? Is my card I want / pulled good?
Click here to find out!!
Touch the hidden text if you are new to one of these posts, it will help you.
click ....without further a due, here’s the new cards.
NHL 2030 - EVENT CARDS
TIM STÜTZLE -
90 OVR - OTT / C - SPA
2 .....
F ME I WANT THIS CARD Samuel Girard -
89 OVR - COL / LD - SWA
2 Carter Hart -
89 OVR - PHI / G - 6’2” / 180 lbs - BAR
2 Pierre-Oliver Joseph -
88 OVR - PEN / LD - DIS
2 Nicholas Robertson -
88 OVR - TOR / C - BAL
2 Marco Rossi -
88 OVR - EVZ / C - H and S
2 Peyton Krebs -
87 OVR - ICE / LW - SWA
2 Eeli Tolvanen -
87 OVR - NAS / LW - SPA
2 Liam Foudy -
86 OVR - CBJ / C - H and S
2 Cal Foote -
86 OVR - TBL / RD - DIS
2 Logan Stanley -
85 OVR - MOS / LD - BAR
2 Jacob Ingham -
85 OVR - SWA / G - 6’4” / 190 lbs - SWA
2 Primetimes
NHL
Oliver Ekman-Larsson -
90 OVR - ARI / LD - GLA
1 , WH
1 Mitchell Marner -
89 OVR - TOR / RW - T
1 , MAG
1 Gabriel Landeskog -
89 OVR - COL / LW - LTL
1 , WM
1 Brady Tkachuk -
88 OVR - OTT / LW - SH
1 , HOW
1 ...
BRAADDYY TKACHUUKK Travis Konecny -
87 OVR - PHI / RW - GLA
1 , WH
1 Matt Dumba -
87 OVR - MIN / RD - PP
1 , SH
1 Keith Yandle -
87 OVR - FLA / LD - HOW
1 , WM
1 Yegor Sharangovich -
86 OVR - NJD / C - LTL
1 , SPE
1 Dylan Larkin -
86 OVR - DET / C - T
1 , WH
1 ....
everyone will want you? Pavel Buchnevich -
84 OVR - NYR / RW - GLA
1 , SPE
1 Jacob Markstrom -
84 OVR - CGY / G - 6’6” / 196 lbs - BAR
1 , SPA
1 Vtek Vanecek -
78 OVR - WAS / G - 6’1” / 181 lbs - BAL
1 , DIS
1 • • • • • • • • • • - - - - - - - - - • • • • • • • • • • • •
Packs Available
23H / 46M • Ultimate Choice Pack - 125k C / 2.5k P
Select a total of 15 Players over 5 rounds, at least 80 OVR or better.
80+ | 100% /// 83+ | 100% /// 86+ | 71.0%
1D 23H • Jumbo Premium Players Pack - 45k C / 900 P
20 items , all Gold Players , at least 5 80+ OVR Players
• Primetime Pack - 27.5k C / 550 P
12 items, at least 5 Players with 1 guaranteed Primetime Player
• Premium Players Pack - 22.5k C / 450 P
10 items , all Gold Players , at least 2 80+ OVR Players
P.S.
• Haaaapppyyy Monday!
• HUT Champs Rewards are processing
• Celebrating Willie O’Ree !
• Stützle’s First NHL Goal! ... being a sens fan, sorry had to add this
• Today in Hockey History
• Feel free to check out u/wuster17 ‘s overview of the cards here
——————
What’s to Come?
• Rivals Resets - Tomorrow at 5pm EST
• SB Season Reset - Wednesday at 5pm EST
• Rivals Rewards - Wednesday at 5pm EST
• HUT Champ Rewards - Wednesday at 6am EST
• SB Rewards !! - Thursday at 5pm EST
—————
Summary of the day
Quick Read
Best Forward of the Day - 2030 - is TIMM STÜÜÜÜTZZLEE OVR 90 with the syn DOUUBLE SPAARKK!
Best Defence of the Day - 2030 - is SAAMUUEL GIRAARRD OVR *89 with the syn SWAAARRMM
/////
Best Forward of the Day - PT - is MIITCHELL MAARNERR OVR 89 with the syn TTHIIEFF and MAAGICIAANN
Best Defence of the Day - PT - is OOO—EEE-LLLL OVR 90 with the syn GLAADIATORR and WOORK HORSEEE
• HUT CHAMPS PROCESSING REWARDS.
———— —— ———
Important Notice
Don’t take everything so SERIOUSLY!!! You’re allowed to have fun!!!
This goes for life in general, and for HUT. Allow yourself to have fun!!! Do something you don’t think you’d ever do before, take that girl you really like on a date; if she says yes (whether it be a virtual date, or what not) , learn a new language, instrument, hobby / interest!!
The more you know about yourself, the more topics you can share with another person! The more you know about yourself, the more you know what you want in a significant other, or just a friend!!
Be bold, be outgoing, just have fun no matter what the circumstances / rules are!
We are all tired of all this COVID-19, and letting it control how we live... but don’t let it stop you from getting to know your true self, and doing fun things you love! (within the rules, and such).
Love you all,
Please take care, and stay safe.
————
Interested in Stocks?
EA’s Stock Price, after hours - Jan 18
$ 139.00 (usd) —- Currency Converter
we looked at the stock at $137.54 usd
—— That is a difference of ( $1.46 / 1.06% ) —
Disclaimer - I am not a financial advisor. It is your money, please do your own due diligence. I am not responsible for your money. This is *not** advice. I added this section for an added educational purposes only. Thanks*
—— —— —— —-
NEED A SOUNDTRACK TO LISTEN TO?
- I made this for everyone. I’ll update it whenever I feel like it, but its been often!
SUPER CLOSE TO 1,300 SONGS!! How are you not listening to this playlist already!?
Comment songs to add, and please give feedback! It’s much appreciated!!
I currently have “De Una Vez” by “Selena Gomez” stuck in my head.... which you can play, recently added to the playlist!
Sidenote - My friend makes music, and sadly he doesn’t get a ton of streams on his songs.... if you want to be get him one, or a few more, you can click Here!!
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Sites To Bookmark!
If you click here you will be redirected to bilasport. Bilasport is the best Online Streaming site for your entertainment needs for all sports! (Not affiliated)
A great streaming source recommended by NHLStreams is SurgeSport. Click on Hockey and you’ll be good to go!
Want to make your dream team, and show others what you’ve been working on, and much more? I will redirect you HERE!.
Here’s a helpful pack guide for you! Click!
Want to know how the market is holding up? With a simple TAP! you will be on the newly fresh made website for the HUT market, made by one of the guys on the sub!
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Fighting a Gambling Addiction?
Don’t feel scared to click here. Winning is SO much louder than losing. Know that you are NEVER alone. We are all here for eachother, and it is never too late to get help. I am here for you.
This is a VERY important thread, especially if you are new to HUT. Here!
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18 / 365
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Thanks for reading.
I’m always welcome to feedback, please let me know what I can improve on.
If there’s anything missing, please let me know!
Take care, happy gaming! TODAY IS MARTIN LUTHER KING DAY!!
• Coolin Killin It
(Life is like a puzzle, you just have to find the right piece.)
submitted by coolin68 to NHLHUT [link] [comments]
After episode 33, I really feel like we need to address the Gacha Situation seriously
This is gonna be a really long, rambling post about gacha, gambling, addiction, psychology and ethics. If you want the TL;DR, here it is: Joey and Garnt are at the very least irresponsible influencers, and at the very worst they might have a serious addiction that stems from a low dopamine life-style.
We all most likely watched the episode and know what happened and what was talked by who, but for further context, if you are unaware of anything, even after the memes, on the last episode of Trash Taste Podcast, specifically in the last 40 minutes of it, the Boys discussed (and argued) about the gacha game scene and gambling addiction. You can check it out on the sticky post on the top of the subreddit front page.
To cut it short, Connor argued that gacha games are just as if not more dangerous than actual gambling, specifically for a few reasons. First, it is a game of no return. In real life gambling, you can (fleetingly) get real money back from it, and even make a considerable profit. Gacha games simulate the act of gambling while offering no significant reward or value other than a measle amount of dopamine and a cute character to play with. Secondly, the game is marketed towards older kids, teenagers and young adults on an age range of 12-25 years old, an age group where most individuals are either not mature enough to manage their money safely or even financially independent at all, with most people in this range not even being active members of society yet. Furthermore, the gacha-gambling model is largely unregulated and unsupervised by authority figures, be it responsible adults, laws or any other regulating institution.
To this, Garnt (largely) and Joey (in a lesser but still significant way) responded that, while they agree no one should be able or willing to spend such large amounts in these games, they do not pose significant harm to most people, and even further, can present justifiable value enough to be acceptable in their current forms, with minor changes. At one point, Joey expressed the idea that if these games made it difficult for him to spend money, he would mostly just not play them at all rather than go free-to-play. Garnt attempted to defend the idea that spending on these games was not necessary and going the F2P route was not only possible, but easy. He himself, however, admitted to that not being the case with him.
This is the thick and short of it. Now let me get into the main argument this post is attempting to make.
Connor's position along the entire discussion was entirely and utterly reasonable, and not only that, but even after being soft-gaslighted into being less harsh on his stance, he still was the only one willing to take the problem seriously at all.
Garnt and Joey, kn the other hand, began the discussion with an ironic and memey tone, not taking it at all seriously. When Connor's stance didn't change and his points began hitting a little too close to home, that's when they got defensive of their point and tried to appeal to various fallacious arguments and unbelievable takes. Most notably, Garnt defended that "If you have a problem with gambling or if you have poor self-control, you just should not be playing Gacha Games", which beyond being obvious, is a bonkers thing to say. It would be akin to saying "if you feel depressed or suicidal often, you should just ask for help and not kill yourself" or "if you have a drug problem, maybe don't go buy drugs". It is a statement that hides behind it's obvious correctness to take away attention from the fact that this adds nothing of value at all to the discussion,nor does it make for a suitable defense of the system that gacha ganes operate in.
The first big problem with this entire thing is that the three of them, both in the podcast and with their individual channels, have a great influencing power. Having your opinion, no matter who you are, broadcast to over a few hundred thousand people world-wide is bound to influence or resonate with some of the audience. When the person in question is a respected figure, speaking to an audience of admirers or fans, most of which at a young age, and within a subject matter of interest to the audience, the influence rate will grow even bigger. In this midst, there is statistically no way at least a handful of people didn't watch this episode and felt like they had their actions justified. Add to this that the gacha community at large is either aware but indifferent to the similarities it has to gambling, or straight up defensive of the entire model, and you have a pretty dangerous mixture of things here.
The second issue I see and hope to convey on this matter is that both Garnt and Joey seem unaware of just how scummy and messed up the tactics behind gacha games are. It's not just rate manipulation and constant advertising. The entire development process is centered around creating the perfect space for you to spend copious amounts of money without feeling that you really spent them. It goes so much deeper than just making cute girls to sell you. From the game page on the app store you get it from to the main menu, to the game design, to the in-game systems, to the rates, to the promotions, to the update cycle, to the end game, to the daily challenges, EVERY LITTLE ASPECT of it is engineered to rewire your bain into believing that it's not that bad to spend, and having the desire to do so more often than you reasonably would.
This is a very important one, amd Connor briefly touched on it in his rant. Cassinos, actual gambling places, build and thought to make you spend and lose, are like a glass door compared to the five inch lead wall that is the gacha strategy. They show you the rates at all times. They offer you the option to set yourself a limit. They make you aware that you are spending money, they cap the age at a minimum of 21, they have a lot of systems in place to control bad spenders. Of course, most of those came from law and regulations, but even before that, back in the 18th amd 19th centuries, no normal adult would advocate or defend that 12 to 18 year olds should be able to gamble real money into pieces of paper or cardboard cutouts. So imagine thinking, for even a moment, that what gacha games do is even close to okay. It is not, by any measure, morally, ethically or lawfully, okay.
But it gets worse. Way worse. Here is where I began actually worrying about the boys, in particular Joey and Garnt, the latter most of all.
They seem to actually believe that the above exposed is somehow justifiable based on little doses of dopamine, memories and the abstract idea of "the experience" you get. They compare spending ONE HUNDRED DOLLARS on a game to get TWO DIMENSIONAL IMAGINARY GIRLS to a night out with friends where you spend a hundred dollars in food or drinks.
What the actual f*ck.
This is not just bad. It's really, really bad. It's unreasonably and unbelievably absurd. It nearly collapses the entire concept of reality from just how bad a take this is.
No. No, no, no. NO. In no way, in no conceivable theoretical way, one of those things is comparable to the other. Never. This is the type of thing that depressed people tell themselves to justify self destructive behavior. Spending copious amounts of disposable income into games just to get "a daily dose lf dopamine" going is insane. Just for reference, you can get dopamine for free by doing any of the following:
Exercising
Finishing a task-list
Cleaning your room
Working on a passion project
Playing any sport, specially with friends
Going for a walk with you pet
Having a conversation with a friend or significant other
Having a good meal
Waking up from a good nap
Watching a fun movie
Traveling
Hiking
Riding a bike
Radical sports
Reading a good book
Seeing a long-time relative or friend you missed for a long time
Getting a hug
Having sex
Sleeping cuddled with you SO
Holding hands
Kissing
Watching the sun set/rise
Going to the beach
Camping
Playing an actual good videogame that isn't f*cking Genshin or FGO
This is not an exhaustive list. It's literally just things I thought off the top of my head while writing this. Some of those activities require some money to do, and some are impossible during the pandemic. But most of them are free/cheap and easy to do at home or with little to no contact with anyone.
If getting a good pull in a lootbox virtual casino is the best way you can think of to get any dopamine release, or if that release is so significant to you as to justify spending more money than some people make in a week, then I'm sorry, but you have a serious problem. I mean it. I know the Boys can do most or all of those things listed up there and much more. I know for a fact they are not in a situation of loneliness, vulnerability or isolation, even in the current world situation. So why is it that Garnt thinks gambling is a good solution for boredom in the quarentine? Or why did Joey insinuate that making it harder for him to spend money would just make him drop the game?
And if these two, that as I said are in a very privileged spot of having easy access to healthy ways to produce dopamine and conquer isolation, are having this kind of relationship with these games, what's to say of people around the world, including many of their listeners/viewers, who either live alone and/or have no perspective of a successful career with easy access to basically limitless disposable income like they do? What's to say of the teenagers who spend all night up playing games, watching anime, jerking off and stealing their parents' credit card to buy pulls? What's to say of the depressed university students who have a shitload of debt thrown at them and live an isolated, virtual life right now? What about them?
Joey and Garnt might not have any problem controlling themselves, or have enough money to waste such that a thousand dollars into gachas doesn't feel unreasonable, no matter how actually unreasonable it is. But they are either ignorant of the actual problem, or (and I sure hope I'm completely off on this one) completely unemphatic to their struggles. Because "Just don't play" is not a thing someone with empathy for the gambling addicts would say. Connor was deadass on this one.
And that leads us to the final nail in this horrific, goldplated coffin. The memes.
Yes, the memes.
There are so many memes. Garnt mentioned that "no one memes on the guys going bankrupt" while doing just that for half an hour. The entire gacha culture is basically a serious sociological and psychological problem deep-rooted into the heart of the zoomer generation. And yet it wears a mask mad e of memes, that hides the actual problem under a nearly impenetrable layer of irony, self-pity and depressive jokes. But the subject is not that funny under the magnified lens of a closer look.
The easygoing demeanor with which gacha addicts and casual underaged gamblers treat the entire thing is so light on the mood, so soft on the eyes, that you may just forget that those people might be ruining their lives. It's not a joke. It should not be treated like one. The meme culture around gacha fames has created more gambling addicts among 15 and 16 year olds than any illegal casino would ever dream of. These young people are just laughing away ridiculous sums of money for a teenager to spend, and feeling none of it until it is too late to go back and give up.
I am not trying to guilty trip any of the Boyys here, nor am I accusing them of being apologetic of underage gambling. I'm just trying to put this entire thing under a serious light. Because it needs someone to do so. This post comes from a place of worry and love, not one of disrespect or accusations. I simply want the Boys to look at this in a responsible way.
I might be talking to the walls here. I might really be just shouting in the vacuum. But if I can try to make my voice be listened to, I will. Because I must. If you read all the way down to here, I have two more things to say.
One is: please, do not let the monetization model these games operate in get to you. If you've spent any amount of money on them and feel tempted to continue, I insist you don't. If you have only ever played them without spending, and are still having fun, you're free to do so, but tread carefully.
And the other is: gacha mechanics can ruin much more beyond your financial wisdom. They are actively harmful to the games industry as a whole. Instead of making good games out of passion, these developers are being led to create mediocre games out of greed from the higher ups. If gou care about gaming at all, or if you just give a shit about an industry many people love, I request that you understand why gacha games are a bad sign, and that you spread that awareness, if you can. This is a really important subject to me and I think ut should be to other gamers as well.
Thank you for reading. Have a great day. Save your money.
P.S.: Garnt, Joey and Connor. If you guys read this, I love you and what you do. I listen to this podcast almost religiously, and I really enjoy all of it. Please, take care of yourselves and have a great 2021. Peace. (This is a shot in the dark, the chances of them reading this are so low I feel almost stupid. But hey, I tried huh?)
submitted by i_need_helpguys to TrashTaste [link] [comments]
Gov. Wolf, Sec. of Health Announce New Protective Mitigation Efforts to Put Pennsylvania on Pause through Early January
| https://www.governor.pa.gov/newsroom/gov-wolf-sec-of-health-announce-new-protective-mitigation-efforts-to-put-pennsylvania-on-pause-through-early-january/ As COVID-19 cases continue to rise, Governor Tom Wolf and Secretary of Health Dr. Rachel Levine today implored Pennsylvanians to take the next three weeks and stand united against the virus by adhering to existing mitigation orders and stricter efforts announced today. “Today I am announcing additional, temporary COVID-19 protective mitigation measures in the commonwealth,” said Gov. Wolf. “With these measures in place, we hope to accomplish three goals: First, stop the devastating spread of COVID-19 in the commonwealth. Second, keep our hospitals and health care workers from becoming overwhelmed. And third, help Pennsylvanians get through the holiday season – and closer to a widely available vaccine – as safely as possible. This is a bridge to a better future in Pennsylvania.” The new, limited-time mitigation orders take effect at 12:01 a.m. on December 12, and remain in effect until 8 a.m. on January 4, 2021. “Each of the last two days we have reported the highest number of deaths since the beginning of the pandemic,” Dr. Rachel Levine said. “In the past week, we have reported close to 1,100 new deaths from COVID-19 across Pennsylvania. The virus continues to strain our health care systems and the dramatic rise in cases among all age groups, including among school-age children, is alarming. Since the start of the pandemic, there have been more than 37,500 cases among children age 5 to 18, yet 9,500 of those cases occurred in the past two weeks.” The Order provisions outlined here are accompanied by supportive data used in part to make these decisions. The data provides a sampling of research that supports why limiting gatherings, reducing occupancy, and temporarily suspending some activities, among other efforts, are considered vital to stopping the spread of COVID-19. Two recent studies, one by Yale University and one by Stanford University, substantiate more than one of these mitigation efforts. Links to the full studies and additional data and research can be found on the Department of Health’s data page, here. Limited-Time Mitigation efforts announced today include: In-Person Dining and Alcohol Sales - All in-person indoor dining at businesses in the retail food services industry, including, but not limited to, bars, restaurants, breweries, wineries, distilleries, social clubs, and private catered events is prohibited.
- Outdoor dining, take-out food service, and take-out alcohol sales are permitted and may continue, subject to any limitations or restrictions imposed by Pennsylvania law, or this or any other Order issued by the Sec. of Health or by the governor.
Multiple studies have found indoor dining to drive case increases and fatalities. A study by JP Morgan analyzed credit card spending of more than 30 million Chase cardholders and Johns Hopkins University’s case tracker and found that higher restaurant spending in a state predicted a rise in new infections there three weeks later. Additionally, research from Stanford University found that restaurants accounted for a significant amount of new infections while research from Yale University found that closing restaurants reduced fatality rates. Indoor Gatherings and Events - Indoor gatherings and events of more than 10 persons are prohibited.
- Churches, synagogues, temples, mosques, and other places of congregate worship are specifically excluded from the limitations set forth above during religious services, these institutions are strongly encouraged to find alternative methods for worship, as in person gatherings pose a significant risk to participants at this time. While this an incredibly difficult recommendation to make, particularly at this time of year, faith leaders must carefully weigh the health risks to their congregants given the immense amount of community spread of COVID-19.
A new study from Stanford University and published in the journal, nature, used cellphone data collected from 10 U.S. cities from March to May to demonstrate that restaurants, gyms, cafes, churches and other crowded indoor venues accounted for some 8 in 10 new infections in the early months of the U.S. coronavirus epidemic. Outdoor Gatherings and Events - Outdoor gatherings and events of more than 50 persons are prohibited.
According to a Yale University study, limiting outdoor gatherings was among consistent policies found to reduce fatality rates. The CDC states that medium-sized outdoor gatherings carry a higher risk of COVID-19 spread, even with social distancing. CDC notes that the more people an individual interacts with at a gathering and the longer that interaction lasts, the higher the potential risk of becoming infected with COVID-19 and COVID-19 spreading, and that the higher the level of community transmission in the area that the gathering is being held, the higher the risk of COVID-19 spreading during a gathering. Capacity Limits for Businesses - All in-person businesses serving the public may only operate at up to 50% of the maximum capacity stated on the applicable certificate of occupancy, except as limited by existing orders to a smaller capacity limit.
The same Stanford University study that collected cellphone data also noted that limiting indoor capacity can reduce COVID-19 transmissions. Gyms and Fitness Facilities - Indoor operations at gyms and fitness facilities are prohibited.
- Outdoor facilities and outdoor classes can continue, but all participants must wear face coverings in accordance with the Sec. of Health’s Updated Order Requiring Universal Face Coverings, including any subsequent amendments, and practice physical distancing requirements.
According to a Yale University study, closing businesses like gyms was among consistent policies found to reduce fatality rates. Entertainment Industry - All in-person businesses in the entertainment industry serving the public within a building or indoor defined area, including, but not limited to, theaters, concert venues, museums, movie theaters, arcades, casinos, bowling alleys, private clubs, and all other similar entertainment, recreational or social facilities, are prohibited from operation.
The CDC puts movie theaters and other indoor settings on its list of higher-risk activities for contracting COVID-19. In-Person Extracurricular School Activities - Voluntary activities sponsored or approved by a school entity’s governing body or administration are suspended, but these extracurricular activities may be held virtually. This includes, but is not limited to, attendance at or participation in activities such musical ensembles, school plays, student council, clubs, and school dances.
Our top priority is stopping the spread of this virus so students and teachers can return to their classrooms as soon as possible. Data from the Department of Health notes that one-quarter of the cases of COVID among school-age children have occurred within the past two weeks, increasing the need to keep children safe outside of school so that they can return to classrooms. K-12 School Sports and Youth Sports - All sports at K-12 public schools, nonpublic schools, private schools and club, travel, recreational, intermural, and intramural sports are paused.
The Pennsylvania Principals Association is recommending a delay to the start of the winter sports season. The surge in cases among school-age children increases the risk that asymptomatic participants will spread the virus at a game or practice, in the locker room, while traveling to and from events, or at team meals, parties or other gatherings. Professional and Collegiate Sports - Professional or collegiate sports activities may continue in accordance with guidance from the CDC and the Department of Health.
- Spectators may not attend such sports activities in person.
The CDC warns large gatherings create a high risk of COVID-19 spreading. “We know that COVID-19 thrives in places where people gather together,” Gov. Wolf said. “Therefore, these mitigation measures target high-risk environments and activities and aim to reduce the spread of this devastating virus.” According to Yale University research, mitigation measures such as mandatory mask requirements, and gym and restaurant closures are policies that most consistently predict lower four- to six-week-ahead fatality growth. “The work we do now to slow the spread of COVID-19 is not only crucial to keeping our fellow Pennsylvanians safe and healthy,” Gov. Wolf said. “It will help all of us get back to normal, and back to all of the things we’ve missed, faster. And it means more Pennsylvanians will be alive to celebrate that brighter future. This year, we show our love for our families and friends by celebrating safely and protecting one another.” Gov. Wolf Limited-Time Mitigation OrderSec. Levine Limited-Time Mitigation Order Frequently Asked Questions Gov. Wolf Amended Mitigation, Enforcement, and Immunity Order edited to add a TL;DR visual: https://preview.redd.it/szqfy8kmxf461.jpg?width=1080&format=pjpg&auto=webp&s=d140dfd06ce3bc91e14528c86eb100ec139bd698 submitted by jkibbe to CoronaVirusPA [link] [comments] |
1.03 beta now available on Steam
Welcome Bosses, Chicagoans and all! Today we bring you great news, crew. See here, we have decided to let the public in on the operation: we are now doing public betas of new patches!
This means that if you play Empire of Sin on Steam, you can now choose to opt into playing the latest stable beta build of the game. Here is how to do it:
- Open Steam.
- Go to the Library and right-click on Empire of Sin > Manage > Betas.
- Choose the beta branch available in the drop down menu.
- You should then be able to download the beta build. No password needed!
And that’s it, you’re good to go, boss! Of course, we would love to hear your feedback on the beta patch. Feel free to let us know in the comments below, in the Empire of Sin Discord or in the Empire of Sin Beta sub-forum.
Discord:
https://discord.gg/qX2PTYK Forum:
http://pdxint.at/3tflvQ6 See below for a full list of Patch Notes for Beta Branch 1.03.
Update Notes - Beta Branch 1.03
Please Remember:
- Back up your game save folder to ensure any issues during this test do not affect your main game saves
- When reporting issues, please include the build version number in the report. You can find the version number on the main menu, or by dropping down the developer console.
- You may be asked to attach a game save or log to a report. You can find your save games at C:Users[username]AppDataLocalLowRomeroGamesEmpireOfSinGameSaves
- Player logs can be found at C:Users[username]AppDataLocalLowRomeroGamesEmpireOfSin.... Look for the folder that matches the time the game crashed
- If a build update happens while you are playing the game you will need to restart Steam to get the update
Known Issues:
- We're aware of an issue where you can receive notifications & loot regarding Big Jims Stash incorrectly. The team is working on a fix for this.
- We're aware of some stability issues around the tutorial. The team is working on a fix.
- We're aware of rare issue where buildings in the world can occasionally disappear. If you encounter this issue any additional Information you can provide would be very helpful.
Changelog
The Highlights
- Safehouses are now hidden
- Combat AI has been improved and provides more challenge
- An option to avoid nuisance combat demands has been added, a new system will be implemented in the next update (1.04)
- Fast travel has been limited
- You can no longer attack an Enemy Faction you’re not at War with
General Changes
- AI ignores temporary alliances when deciding to break an alliance
- Loot crates are now rebalanced
- Adjusted racket income filter list to take the prosperity modifier into account
- Added separate notoriety gains for raze, ransack, and smash up
- Prevented Personality Traits from reapplying every time you save/load
- Removed time-free teleporting
- Fix disappearing gangsters
- UI polish
- Locale polish
- Prevented alcohol resource errors when ransacking that could lead to inventory corruption
- Fixed instances of disappearing actors when upgrading ambience
- Fixed severe issues when a game is loaded where "master hotelier" is in effect
- Fixed an issue where actors could be sent to the void if two buildings changed their racket type at the same time
- Added more building and colour variety in the neighbourhoods
- Player cannot scroll the claim list without using virtual cursor mode when using a controller
- Gangster Talents need to be unlocked
- Fix boss ability items inheriting incorrect modifiers through weapon stats
- Add a wait to the flee action so players can see the characters leave the area
- Character model improvements
- When editing a building name, if player adds a space or lowercase letters, the building name will not be displayed correctly
- Adding more building variety throughout the neighbourhoods
- Better telegraphing and delay for Hotels Disbanding
- Better notifications for players when hotels are disbanded
- Fixed a softlock when assigning Lieutenants
- Fixed issue where if a character has more than 9 Status Effects on them, the UI will start to overlap. If they receive 28 or more, the icons will start to go off screen
- Empire screen filter lists scroll resets on repopulating
- The missing synergy icon has been found and returned to its rightful slot
- The Crew screen and Black Market now have no whitespace issues when viewed in 4:3
- The issue when switching to Asian languages and switching back would cause text to disappear in the tutorial is now resolved
- We have updated the hiring costs for the starting gangsters
- An issue with Safehouse discovery resetting on load has now been laid to rest
- The awkward silences in sitdowns have now been filled with conversation. We Cleared the truce/end war sitdowns when war is removed
- Missing translations in the Settings window from the Title screen have been replaced
- Increased the difficulty of the difficulty levels
- Change Threaten Option in sitdown pop up
- Fixed alcohol resource being released twice
- Save upgrader to fix older saves not loading from alcohol issue
- Saltis issue with rackets being locked fixed
- DMJ issue for Thompson not on map in Blues fixed
- Capone softlock when talking to Guard fixed
- When skipping to Ronnie’s phone call in the tutorial, we didn't have a valid reference to the brewery
- Increased the tiers for racket guards for all major factions
- The issue with gangster talents not needed to be unlocked has been whacked
- Multiple tooltips were missing in the Empire Overview, Finances and Alcohol info screen. We found them
- The name of the neighborhood is now added to the surrender dialog options
- Various UI fixes
- Fixed an issue where sitdown and mission icons stayed fixed on screen if the player pressed 'f' to transition to another neighbourhood
- Made sure that the tutorial safehouse doesn't spawn exterior guards while the tutorial is active
- Addednew advertisements, see if you can spot them all
- Fixed Safehouse Discovered Softlock in Tutorial
- Friend In Need mission fix for not completing after killing lodge members
- Jaqcues Attacks mission fix for not completing if you upgrade all rackets at once
- Fixed crate positions
- Increased the sitdown timeout from 5 minutes to 15 minutes
- Unknown characters will no longer reveal the faction name if we start pre-combat near them
- Mark Target will now work in pre-combat and start combat immediately when activated
- Resolved an issue where the AI could initiate combat while a sitdown was beginning. This would result in a soft lock in some cases
- Added recruiting time to AI squads
- Removed war-free attacks, you want a fight, start a war
- Raul is placed so close to a building that his arm was in it
- Genna fix for Round The World mission not completing
- When the player refuses the police request for cash, their rating with the police is reduced depending on their notoriety. If they pay up, their rating with the police is increased
- Fixed a cursor issue when cancelling a load game request
- Nicknames should display how you got them in pop up
- Fixed issue where all tutorial attacks by player were asking for confirmation
- Fixed Issue with safehouse storages being nil
- Prevented Moles from being added to selection
- Non-tutorial AI Factions now start with a safehouse security level of 2 instead of 1
- Fixed bookshelf collisions in bars
- Created a Sal's Tips update for 1.03 to advise players in-game as to what the updates are
- Updated Large Casino interiors
- Different colors for the Explore and the Exterminate Agenda icon outline on the minimap and street view. This change also fixes colors of agenda icons not updating when you encounter a squad from an unknown faction
- Fixed Status bar icons overlap with combat status UI
- Police now resume patrolling correctly after TurningABlindEye is over in a location
- Made all loot in crates uncommon
- OBanion's mission POI not updating if racket becomes invalid is now fixed
- Duarte's mission racket showing 0 cost for buildings after takeover, CMA mission not continuing
- Injured Gangsters are now correctly disappearing after taking over a racket when they become injured
- Fix for Word on The Street mission not continuing because combat was starting during a conversation
- Various save game fixes
- Made prosperity only update on weekly events
- Fixed issue where character entered into a t-pose if they travel while paused
- Fixed issue where players could end up not being able to move long distances
Combat Fixes/Changes
- Issues with the AI not using grenades if they have to step out from cover have been fixed.
- Dead combatants can no longer panic during combat
- Allowed the boss to gain notoriety if anyone in their faction performs an execution
- Ensure AI squads that are about to attack a building are not used by other tactics before they have attacked
- Reduce the OW Angle for Dart Gun from 180 to 130 degrees and reduced the OW Angle for LP08 Pistol from 180 to 150 degrees
- Suppressed Fire shot does not deal damage to targets
- Ensured combat can't start during conversations
- Fixed issue where player is able to equip regular rounds on dart gun
- Tweaked Last Rites as it can deal more damage than it is supposed to: All attacks with more than one shot would always deal crit damage after the first crit shot
- Fixed issue where certain conversations couldn't start combat
- Stop heal over time effects being applied when their item is equipped
- Fixed a softlock in combat when moving characters who had been revived from bleeding out as the result of an overwatch shot
- Fixed Ability & Melee descriptions being truncated during combat
- Fixed issue where Gun panel would stay up with no gun icon
- Fixed an issue where entering combat during the war tutorial softlocks the game
- Remove the drunk animation while in combat to fix characters teleporting across the map
- Ensured errors in AI tactics don't block AI behaviour
- Fixed softlock related to a primary faction being eliminated in a war
- Fixed softlock when a revenge reaction turn was triggered after shooting
- Fixed softlock when using batter up on a character that doesn't die
- Weapon Balance: Reduced the effectiveness of a number of weapons. Critical hit damage has been reduced across the board. Removed the instant kill modifier from the Funeral Arranger Shotgun and the Deceiver Rifle. Added Knockback and Bleed to the Deceiver
- Fixed for knife attack anim freezing
- Fixed save games with broken melee weapons after using a batter up reaction attack
- Fixed an issue where Knocking Out a character with an overwatch shot would softlock the game
- Fixed issue where character can be stuck in the knocked out pose after combat ends
- Last Rites ability has limited range, which was not implied by the game in any way
- Fixed issue with Remedy not appearing on action bar
- Fixed issue with Hair Trigger ability activation popup showing even when character is knocked down
- Fixed an issue where certain combat reactions were using stale position / vision data. Could cause an issue where a character would "step out" to an old position several meters away
- Time Bomb will disrupt overwatch when thrown
- Characters no longer get up after they have been executed if they were put in the BleedingOut state by a critical hit
- Fixed issue where Last Rites doesn't indicate that DMJ's Mauser has 10 shots leading people to believe it is bugged
- Characters no longer get stuck in the overwatch pose at the end of combat
- Characters rotate back to their overwatch direction after getting attacked
- Run Away option is displayed in surrender dialogue if gangster is under attack outside
- If a gangster or boss will be affected by the exterior combat, the dialogue offering surrender now shows their name
- The camera will no longer move after the player abandons exterior combat when the attackers are attacking the outside of a building
- AI attacking building exteriors will now attack between 8-15 metres from the building door instead of between 0 - 5 meters
- Fixed issue where corpses would block player moving to tiles
- Vicekings boss Donovan leaned on us for getting his name wrong in German
- The camera will no longer move after the player abandons exterior combat when the attackers are attacking the outside of a building
- If a gangster or boss will be affected by the exterior combat, the dialogue offering surrender now shows their name
- We have ensured the Run Away option is displayed in surrender dialogue if the character is under attack outside
- Added even more variety in the buildings
- Made sure characters cant get stuck in the overwatch pose at the end of combat
- Characters now rotate back to their overwatch direction after getting attacked
- Increased the duration before an AI will declare war without an antagonizing incident
- Adjusted weapon ranges and stats
- Smooth out the curves for weapon ranges to reduce a number of sharp drop offs.
- Lowered a number of critical damage multiplier values for numerous weapon types.
- Removed critical hit chance from a number of explosives weapons.
- Removed armor damage from rifles
- Fixed an issue where the AI would get close to the player
- Added new movement parameters that allow the AI to want to move towards the effective range of their weapon
- Improved the performance for moving towards enemies and grouping with allies
- Fixed an issue with all tiers of Saltis melee racket guard being equipped with Brass Knuckles. Now each tier of Salltis melee racket guard is equipped with appropriate tiers of melee weapon
- Wandering thugs and thugs near loot crates will no longer attack the player on sight. They will attack if the player opens a loot crate near them
- Guards of major and minor factions will now only attack the player faction characters on sight if they are at war
- Melee attacks now trigger the correct animation if the target bleeds out
- That combatant who started a battle while in sitting pose, will no longer stay in that pose for the whole fight
- Guards in rackets will no longer sit in chairs
- Resolved a UI Overlap in combat with large text settings
- Further updates to the combat AI to help them move when no targets are visible and stay put when they can do actions from their current position
- Made sure bleeding out targets are prioritised correctly in the chance to hit order
- Friendly fire no longer removes non-aggression types of pacts (ceasefires/defense agreements..etc)
- Fixed issue where Unleash Fury could fail to activate
- Reduce the movement debuff from exhaustion from -2 to -1
- Fixed an issue where clicking the "Exit Ambush" button did nothing in combat
- Character speed returns to normal if Drunk status wears off during combat
- Only play Gut Shot sfx when someone
Mission Fixes/Changes
- Auto focusing missions that come from quest givers and boss missions
- Fixed failing Ryley mission when Alfred dies
- Fixed Helen being placed in Dyer mission when placement invalidated
- Removed repeated objectives failing missions
- Fixed alcohol production being stopped forever in CMA mission and Burned Bozze and Ruined Barley event
- Fixed unclickable option for DMJ's mission
- Added placement invalidated to RPC missions so they stop failing when a building is upgraded
- Moved Kicking the Habit mission to mid game to stop both maria missions spawning together
- CMA fixes - Stopping All Good Things on Alt time auto-completing, fix for Jaques Attack and They're on to Us
- Boss mission fixes - Stopping NPCs from spawning on band stand, buildings taken over by killing boss now count as conquering and progress mission, fix for DMJ mission Down Hearted Blues
- Fixed missions not completing in groups
- CMA fixes, Auto accepting mission rewards instead of relying on resolution pop up
- Persisting mission npcs that are going to be resurrected to stop them from disappearing, misc boss mission fixes
- CMA fixes, body bag removal fix, removing persistent POI over Maria's head, adding do not revive tag to mission npcs to stop them getting up after combat
- Moved any mission npcs standing on stages in bars off them
- Fixed an issue where interior guards could duplicate themselves after winning a defensive fight
- Union mission, family business mission and npc approaching player to talk fixed
Thug Variants
- You should now see 13 different thugs
- The appearance is randomly selected
Racket Guard Changes
Any old saves that were made before these changes were introduced will keep their previous racket guards until that racket is upgraded or sold and purchased again. Once upgraded or purchased the racket will start using the new guard configs.
- With each level of security upgrade the guards will now become much tougher
- A new tier of racket guard has been introduced at security upgrade levels 4 and 5
- These changes only attribute based. The number of guards has not changed and there has been no changes made to the guard inventories
- Fixed issue with racket guards not being replenished
Faction Changes
- Allowing the boss to gain notoriety if anyone in their faction performs an execution
- Fixing Spiffing Brit minor faction exploit
- Faction AI no longer attacks buildings outside of war. Existing attacks outside of war in older saves are cancelled.
- The diplomacy option for retribution demands has been removed
Safehouse Changes
Gameplay change to safehouses hiding has been pushed.
- Safehouses start out as hidden (white buildings you can't interact with)
- Discovery chance increases by 1% a week from meeting a faction
- Once a month a safehouse discovery chance checked and the safehouse is revealed if the check passes
- Diplomacy screen shows your current discovery chance
- Taking over that faction's rackets further increases the discovery chance and checks (dynamic percentage based on faction rackets remaining)
- Event fires on safehouse being discovered
- Guards don't show up outside the safehouse until the safehouse is discovered by the player
- Ensuring taking over safehouses correctly assigns lieutenants
- Fixed issue with gangsters flagged as “away” being able to be assigned to a safehouse
Public Beta of Patch 1.03 - get in on the action! | Paradox Interactive Forums (paradoxplaza.com) submitted by pktgumby to EmpireofSin [link] [comments]
Hype decks and popular series of playing cards
| Gotta Collect 'Em All: Hype Decks and Popular Playing Card Series When you're into cardistry, you'll know a thing or two about playing cards. They are, after all, the tools of the trade. And you'll quickly discover that there's a lot of different custom decks out there, many of which are great for card flourishing. A vast amount of cards that have already been produced, and there's steady flow of new cards that are being released on an ongoing basis. Arguably the most popular playing cards beloved by cardists and collectors alike are what some refer to as "hype decks". These are decks that have effectively become a brand of their own by virtue of their sheer popularity. In the last few years alone there are several "brands" that have generated a huge wave of momentum. Almost every new release is quickly sold out, and previous releases don't take long to fetch high prices in the secondary market, as buyers scramble to "collect 'em all". In this article we'll introduce you to some of the more popular series of this sort, which are beloved by both cardists and by playing card collectors. FONTAINES The Fontaine brand is one of the biggest and most recognizable brands in the world of playing cards today, especially in cardistry circles. When you first see a Fontaine deck of cards you might wonder why. After all, what is there to get excited about card backs which have a lower-case "f" put together in a simple and minimalist design, and card faces that are mostly standard? The reason for the success of this brand is the man behind it, Zach Mueller. Zach began making a name for himself with his creative cardistry videos, some of which went viral on youtube. Inspired by the iconic Jerry's Nugget casino deck which appears later on this list, around 2013 Zach whipped up a simple design of his own, printed the deck, and began using it in his cardistry videos. It wasn't even originally conceived as deck that would be published more widely, nor was including it in his cardistry videos originally intended as a marketing gimmick. But the popularity of his videos did have the result of producing a demand for decks like the one Zach was using. When he tried his hand at crowdfunding one, it became an instant success. Zach built on this success with further releases of the same design but in different colours, and later expanded his Fontaine brand to include clothing and other merchandise. Today the Fontaine company has a significant number of releases every year, and they are typically so much in demand that each sells out in minutes. While many of the initial decks didn't evidence much variety aside from recolouring the back design, in recent times we have witnessed some more innovation, such as collaborations with other artists, and a UV black-light edition. https://preview.redd.it/bk51kexhhcg61.jpg?width=600&format=pjpg&auto=webp&s=7ad5a040ac2cd67d9644f02041f3937ba2e28642 ORBITS The Orbit decks come from magician Chris "Orbit" Brown, with involvement from designer Daniel Schneider. The Orbit series is extremely popular with card flourishers, and it's not surprising why. The circle design on the card backs makes it ideal for cardistry. The first version of the deck was blue, had a print run of only 2500, and only managed to hit its Kickstarter target on the final day when it was put up for crowdfunding in 2015. In contrast, today collectors can't get enough of them! The fourth edition alone had a print run of ten times that amount, and the first few versions of the deck will now cost a pretty penny on the secondary market - if you can find them. Common to most of the decks in the series is of course the signature circle look of the card backs. But there's also the regular presence of light-hearted jokers, mini-astronauts, and even tiny orbitting rockets on the card backs, all of which capture something of the galactic and space theme, and add elements of warm humor. There have been minor tweaks to the design to ensure that each deck is not just a simple recolouring of the previous version. The V7 deck is noteworthy for its retro pink and blue colours, and for including a tribute to the failed mission of the space shuttle Challenger in 1986, and has the added bonus of being a very cleverly marked deck. The face cards of the Orbit decks mostly feature a style borrowed from the classic Arrco decks, which gives them a slightly different feel from your typical Bicycle deck, while ensuring that they still have a very familiar, recognizable, and practical look. Some of the decks feature even members of the Orbit crew as the court card characters. It is certainly a successful formula, and these are versatile playing cards that are both novel and familiar enough to make them suit a variety of purposes, from card flourishing to card magic. As with most other entries on this list, the success of the series has generated an increased demand for the first decks in the series, which are not easy to get hold of. https://preview.redd.it/0lakhcmihcg61.jpg?width=600&format=pjpg&auto=webp&s=424b4fba74ee4be5d763fb2439b270df0d319019 JERRY'S NUGGET The history of the Jerry's Nugget decks is a fascinating one, and it even includes a great detective story. The short version is that these striking red and blue decks were first printed in the early 1970s for Jerry's Nugget Casino in Las Vegas. They ended up in storage instead of being used at the casino, and eventually made their way to the gift shop, where they were sold for a dollar or two each. At this point they were discovered by some big name cardists, who began popularizing them via their videos, and spoke highly of their handling qualities, which were the result of printing methods that couldn't be replicated with modern methods. The demand for them grew, but by this time they were sold out. With a limited supply and increased demand, they slowly became a holy grail for collectors, prices typically reaching $500 per deck on the market. Around 2019 Lee Asher became involved with a project to reprint the cards, to make them readily available again, and put them in the hands of a new generations of cardists and collectors. A deal was brokered between Expert Playing Card Company and Jerry's Nugget Casino, and with the help of an incredibly successful Kickstarter project that fetched nearly half a million dollars, a new edition of Jerry's Nugget decks hit the market. The new decks are almost like the original, but consist of a Modern Feel version printed by USPCC and a Vintage Feel version printed by EPCC. The scene was ripe for capitalizing on the popularity of these classic decks, and so the deck was subsequently reprinted in colours like Teal, Coral, Black, Steel Grey, Yellow, Orange, Green, and purple. There are also some limited editions like Pink, and there are even special limited editions with gilding. Many card flourishers love the minimalist look of this series, the famous name and iconic look, and the variety of different colours make them ideal for collectors. https://preview.redd.it/kuxzzlgjhcg61.jpg?width=600&format=pjpg&auto=webp&s=8356844549aedec90eda4b447063afc00faf88f5 CHERRY CASINO The Jerry's Nugget decks aren't the only decks that capitalize on the public interest in old-time casinos. This is also the concept that lies at the heart of the Cherry Casino decks, which is a series of playing cards produced under the Pure Imagination label. Pure Imagination Projects was founded in 2013 by Derek McKee, and the first Cherry Casino deck was produced around 2015 in a bright aqua colour. The idea was to draw on the image of an old time casino, hence the classic cherry artwork familiar from slot machines, an iconic symbol of gambling. Several versions then followed in successive years, as the Cherry Casino decks slowly grew in popularity One of the drawcards of this series is the bold metallic ink used on the cardbacks for most of these decks, which instantly sets them apart from your average deck. One of my personal favourite colours in this series is the Tahoe Blue, which is inspired by one of the clearest and deepest lakes in the United States, Lake Tahoe. The use of metallic ink on card backs creates a gorgeous and inviting pearlescent blue that is hard to get enough of. The Cherry Casino decks are also very versatile and practical, and the relatively standard card faces makes them ideal for card magic or for playing card games. Yet the striking card backs also makes them very appealing for cardists and collectors. This creates the ideal combination of something striking and something simple, which is the greatest strength of the Cherry Casino series. The vibrant and eye-catching colours, set them apart from the competition, and give them the magnetic quality that collectors look for, while they remain functional and suitable for a variety of uses. The first decks in the series are especially prized by collectors, since they are long out of print, and entered the market long before anybody realized how successful this series would become over time. https://preview.redd.it/uvqcml7khcg61.jpg?width=600&format=pjpg&auto=webp&s=2ef474b844f7af286d7d3c3bf3fb5a9f67bead9e VIRTUOSO Virtuoso, commonly called The Virts, is a group of Singaporean cardists, originally founded by Huron Low and Kevin Ho. Other team members joined them over time, and they began releasing cardistry videos on their youtube channel. Around 2012 one of their cardistry videos went viral and was eventually featured on the Discovery Channel, which only increased the growing interest in their work, especially their creative card flourishing videos. It was also around this time that The Virts came up with the idea of designing a deck of card that was specifically geared towards cardistry. They used a design that was strongly geometric in flavour, and where even the court cards and number cards were optimized for card flourishing, to enhance the visual aesthetic of cards in motion. Today it's quite common for a deck to be optimized for cardistry, and there's a ready market waiting to buy decks like this. But at the time this was a groundbreaking idea, and even somewhat of a financially risky one. But card flourishers welcomed the very first Virtuoso deck with open arms, and the deck proved to be more successful than ever imagined. Since the release of their first deck, The Virts have continued to release follow-up decks on a somewhat regular basis. Typically each new release is accompanied by a flashy video that showcases the amazing cardistry of The Virts themselves, which is cleverly accentuated by their cardistry-friendly cards. Their signature geometric design is common to all of the decks released so far, and the eye-catching colours and consistently handling qualioty ensure that card flourishers love it. Recent times have seen the rate of their releases slow down, but news in 2020 about their latest deck - which is scheduled to come out in 2021 - generated a new wave of excitement. Loyalty to the Virtuoso brand and decks is evidenced by the fact that many people were ready to pre-order the new deck sight unseen. https://preview.redd.it/48zmr2okhcg61.jpg?width=600&format=pjpg&auto=webp&s=cd5fcc61431a3e2764fd95bb5dba12a79658817d ORGANIC PLAYING CARDS One of the more fun entries in this list are the food-inspired decks created by Organic Playing Cards (OPC). This brand is originally the brainchild of Cameron Toner and Nathan Lex, who started OPC while they were in college, combining Cameron's love for card magic and Nathan's love for cardistry. The company has since evolved, and others have come on board as they grew. Their original goal was simply to produce a fun deck of banana-themed cards, now known as Peelers V1. Since then they've gone on to produce a cornucopia of fruit-inspired novelty decks. The concept of what you can expect from an OPC deck is a simple one. Typically it's a deck that features two pieces of fruit on the card backs, some humorous changes to the court cards that incorporate that fruit, an adjusted colour scheme, and a fun take on the tuck box. For example, the Squeezers V1, V2, and V3 decks are orange, lemon, and grape-fruit themed retrospectively, and the tuck boxes are designed to look like juice boxes, complete with an ingredient list. The Snackers decks are themed on strawberries and blackberries, and come in a resealable package typical of a bag of candies, and even include an artificially added scent that smells like the fruit. The latest additions to this popular series have included an avocado themed deck (Avocardos), and in somewhat of a departure from the usual fruit theme and look, a corn-themed harvest deck (Shuckers). So they are exploring new directions, but they haven't run out of fruit just yet, and I look forward to see what they come up with next. https://preview.redd.it/56o6yqelhcg61.jpg?width=600&format=pjpg&auto=webp&s=6b9aec71b43d043c10980cee343e3bf3e8ffed30 WHAT TO BUY AND HOW MUCH TO PAY? Buying and pricing In the end, you should buy what you like, not what other people tell you to like. But how much do these decks typically cost? Latest releases typically sell at retail price, and don't cost a fortune. Although in some cases, especially with in-demand brands like Fontaines, you have to be right at your computer when a new deck is released, and be among the first set of buyers who are fortunate enough process a purchase in the few minutes before they are sold out. Otherwise you'll have to rely on resellers, some of which can have inflated prices. Older decks for virtually all of these series, however, tend to command much higher prices. This is simply a matter of supply and demand: as the number of collectors grows, more and more people want them, while the supply is limited, because the original decks are long out of print and out of stock at retailers. You'll have to rely on the secondary market to try to source these, and expect to dig deeper in your wallet if you want to get first and second edition decks of many of the above series. Investing and re-selling When collectors see some of these decks selling for over $100 on the secondary market, it can be tempting to think that it's a good idea to buy a stash of decks in the hope that you'll hit a jackpot with a brick of decsk that will be worth a bundle down the line. The reality is that this is hard to predict. When most of these decks were first released, nobody knew that they would become big hits over time. It's only as a series or brand generates momentum and establishes a loyal following, that the prices of the original editions start to rise. For example, I have a Peelers V1 deck, and these are now worth up to US$150 today. At the time I picked it up, it was just a novelty deck from an unknown brand, and I used it as an everyday deck for card games and card magic. Who was to know the success that OPC would later become? Meanwhile I've just been using it casually for card games! Much the same is true for the very first Fontaines deck, which costs a fortune now, but at the time was really just an ordinary deck. The playing card market is fickle and future hits are almost impossible to predict. If you want to earn money, rather than gambling on playing cards, you're better off spending your time working for money at your regular day job. Other popular series Are there other series besides the ones covered above? For sure. Daniel Schneider's series of Black Roses deck also has its passionate collectors, as do the Golden Nugget decks, the Gemini Casino decks, and the NOC decks. The Planets series by Vanda was also popular for some time, but with the release of all the planets this is obviously now complete. There are also people who collect anything produced by a particular brand, such as Anyone Playing Cards. Perhaps even that new release you're thinking of purchasing will become the start of a successful new series or brand - you can never really tell! https://preview.redd.it/ppwyhb5mhcg61.jpg?width=600&format=pjpg&auto=webp&s=75a4ee69f8af72d0c022c24d50e3581b80066959 HAS THE INDUSTRY JUMPED THE SHARK? More and more, faster and faster In the first few years of the boom in the playing card market that was created by the arrival of crowdfunding around 2009, new releases were typically produced either as a mass market deck, or as a numbered limited edition. That seems to have changed in the last few years, and the number of permutations for a particular deck seems to be more than ever before. First of all we get recoloured versions of the same deck, multiple times over. Then in addition we get a numbered deck, and a gilded deck... and multiple combinations of all of these. It starts to become impossibles for collectors to get a complete collection. In addition, in some cases, a very limited edition of a popular series is produced at a high price tag, like the $75 Cherry Casino House Decks, putting it out of the reach of most collectors, except those with very deep pockets. In other cases, companies are releasing decks in different colours so fast (here's looking at you, Jerry's Nuggets), that collectors can hardly keep up. The inevitable question arises whether some of these developments are unhealthy. How much is too much? All this understandably makes some collectors begin to feel a little jaded, and wonder if some of these series have jumped the shark. Are some creators starting to take the mickey out of collectors, knowing that they will want to "collect 'em all", even if they have to spend ridiculous amounts to do so? Is this capitalism gone mad, and are producers becoming too motivated by trying to make big bucks? If this trend continues, it can start to feel like price-gouging and greed, and creators run the risk of sucking the joy out of collecting, and losing their customers. All this means that producers have to be careful in the decisions they make about what they release, and not simply be motivated by making money. Collect 'em all? But there's a lesson in this too. It doesn't make sense to mindlessly collect every single thing. But if you do think carefully about what you want to collect, it can be a lot of fun to collect series like the ones covered here. By all means collect 'em! But maybe just not all of them. At least, not all the time. https://preview.redd.it/c50y53umhcg61.jpg?width=600&format=pjpg&auto=webp&s=3f00f71fa02141ee251913695a2cc7fba823a260 Author's note: I first published this article at PlayingCardDecks here. submitted by EndersGame_Reviewer to cardistry [link] [comments] |
[US Promotion] I would like to celebrate Thanksgiving by gifting you all books!
UPDATE: More books added by
siffis and
West1234567890 further down
If are late coming across this post then do not worry you can still message me your email for a book.
To celebrate my day off today and Thanksgiving tomorrow I would like to gift my audiobooks.
In order to recieve a
free audiobook gift just message me
any title (below) along with your
email address. If you have
not recieved a gift before then you will get the audiobook for free.
More details here and
here. I am in the US market (but I hear from Canada and UK that it still works).
Books crossed out are not available.
TITLE - AUTHOR (Ordered by author)
- 21 Days of Meditation - Aaptiv
- 5K Training - Aaptiv
- What Happens Next? Conversations from MARS - Adam Savage
- You Ought to Know Adam Wade - Adam Wade
- The Fall of Carthage: The Punic Wars 265-146BC - Adrian Goldsworthy
- Children of Time - Adrian Tchaikovsky
- Andrea Vernon and the Corporation for UltraHuman Protection - Alexander C. Kane
- The Ten Thousand Doors of January - Alix E. Harrow
- The Story of Dr. Seuss: Theodore, Ted, Geisel Who? The Story of How Dr. Seuss Grew. - Amba Brown
- You Have Arrived at Your Destination: Forward - Amor Towles
- A Massacre in Mexico: The True Story Behind the Missing 43 Students - Anabel Hernandez , John Washington - translator
- How to Defeat a Demon King in Ten Easy Steps - Andrew Rowe
- Randomize: Forward - Andy Weir
- Medium Raw: A Bloody Valentine to the World of Food and the People Who Cook - Anthony Bourdain
- Chaos Monkeys - Revised Edition: Obscene Fortune and Random Failure in Silicon Valley - Antonio Garcia Martinez
- Goodnight Smartphone - Arianna Huffington
- Sherlock Holmes - Arthur Conan Doyle , Stephen Fry - introductions
- Viva Durant and the Secret of the Silver Buttons - Ashli St. Armant
- The Home Front: Life in America During World War II - Dan Gediman , Martha C. Little
- Cut and Run: A Light-Hearted Dark Comedy - Ben Acker , Ben Blacker
- A Grown-Up Guide to Dinosaurs: An Audible Original - Ben Garrod
- The Tao of Pooh - Benjamin Hoff
- Finding Tess: A Mother’s Search for Answers in a Dopesick America - Beth Macy
- Bill Bryson's Appliance of Science - Bill Bryson
- The Lost Continent: Travels In Small Town America - Bill Bryson
- Billy Kelly: This Is a Family Show! - Billy Kelly
- The History of Ancient Egypt - Bob Brier]
- Rage - Bob Woodward
- Starsight - Brandon Sanderson
- Skyward - Brandon Sanderson
- Beezer - Brandon T. Snider
- The Book on Rental Property Investing: How to Create Wealth and Passive Income Through Smart Buy & Hold Real Estate Investing - Brandon Turner
The Gifts of Imperfection: Let Go of Who You Think You're Supposed to Be and Embrace Who You Are - Brené Brown - Algorithms to Live The Computer Science of Human Decisions - Brian Christian , Tom Griffiths
- That Hideous Strength: Ransom Trilogy, Book 3 - C.S. Lewis
- Perelandra: Ransom Trilogy, Book 2 - C.S. Lewis
- Cosmos: A Personal Voyage - Carl Sagan
- The Demon-Haunted World: Science as a Candle in the Dark - Carl Sagan
- Life Ever After - Carla Grauls
- Everything is Not What It Seems: The Journey to Quantum Gravity - Carlo Rovelli , Simon Carnell - translator , Erica Segre - translator
- How to Build Meaningful Relationships Through Conversation - Carol Ann Lloyd]
- El Norte: The Epic and Forgotten Story of Hispanic North America - Carrie Gibson
- The Flying Flamingo Sisters - Carrie Seim
- Press Pause: A Young Person's Guide to Managing Life's Challenges - Catherine Singer
- Cesar Millan's Guide to Bringing Home a Shelter Dog - Cesar Millan
- Cesar Millan's Guide to Audiobooks for Dogs - Cesar Millan
- The Good Nurse: A True Story of Medicine, Madness, and Murder - Charles Graeber
- Second Skin: Audible Original Novella - Christian White
- Eldest: The Inheritance Cycle, Book 2 - Christopher Paolini
- The Space Race: An Audible Original - Colin Brake , Patrick Chapman , Richard Hollingham , Richard Kurti , Sue Nelson , Helen Quigley , Andrew Mark Sewell
- Bluebird Memories: A Journey Through Lyrics & Life - Common , Awoye Timpo , NSangou Njikam
- Cat Tale: The Wild, Weird Battle to Save the Florida Panther - Craig Pittman
- The Dead Drink First - Dale Maharidge
- House of Teeth - Dan Jolley
- Dan Rather: Stories of a Lifetime - Dan Rather
- How to Hide an Empire: A History of the Greater United States - Daniel Immerwahr
- The Great Ideas of Philosophy, 2nd Edition - Daniel N. Robinson]
- My Lost Family: An Audible Original - Danny Ben-Moshe , Dasha Lisitsina
- Body of Proof: An Audible Original - Darrell Brown , Sophie Ellis
- Sum: Tales from the Afterlives - David Eagleman
- Exploring Metaphysics - David K. Johnson]
- Alone with the Stars - David R. Gillham
- The Pragmatic Programmer: 20th Anniversary Edition, 2nd Edition: Your Journey to Mastery - David Thomas , Andrew Hunt
- The Girls of Atomic City: The Untold Story of the Women Who Helped Win World War II - Denise Kiernan
- Heaven's River: Bobiverse, Book 4 - Dennis E. Taylor
- All These Worlds: Bobiverse, Book 3 - Dennis E. Taylor
- For We Are Many: Bobiverse, Book 2 - Dennis E. Taylor
- We Are Legion (We Are Bob): Bobiverse, Book 1 - Dennis E. Taylor
- Metro 2033 - Dmitry Glukhovsky
- The Theory of Everything: The Quest to Explain All Reality - Don Lincoln]
- Mostly Harmless - Douglas Adams
- The Restaurant at the End of the Universe: The Hitchhiker's Guide to the Galaxy, Book 2 - Douglas Adams
- So Long, and Thanks for All the Fish - Douglas Adams
- Life, the Universe, and Everything: The Hitchhiker's Guide to the Galaxy, Book 3 - Douglas Adams
- The Case of the Damaged Detective: 5-Minute Sherlock, Book 1 - Drew Hayes
- Forging Hephaestus: Villains' Code Series, Book 1 - Drew Hayes
- I Contain Multitudes: The Microbes Within Us and a Grander View of Life - Ed Yong
- Mythology - Edith Hamilton
- Musashi - Eiji Yoshikawa , Charles S. Terry - translator
- Hunting LeRoux: The Inside Story of the DEA Takedown of a Criminal Genius and His Empire - Elaine Shannon
- The Science of Sci-Fi: From Warp Speed to Interstellar Travel - Erin Macdonald]
- Junkyard Cats: Shining Smith, Book 1 - Faith Hunter
- The Golden Orchard - Flora Ahn
- The 3-Day Effect - Florence Williams
- Catch Me If You Can - Frank W. Abagnale , Stan Redding
- The Panama Papers: How the World's Rich and Powerful Hide Their Money - Frederik Obermaier , Bastian Obermayer
- The American Civil War - Gary W. Gallagher]
- Failure Is Not an Option: Mission Control from Mercury to Apollo 13 and Beyond - Gene Kranz
- The Creative Thinker's Toolkit - Gerard Puccio]
- Gut: The Inside Story of Our Body's Most Underrated Organ - Giulia Enders
- Burr: A Novel (Narratives of Empire, Book 1) - Gore Vidal
- The Getaway - Greer Hendricks , Sarah Pekkanen
- The Minuteman - Greg Donahue
- Failure Is an Option: An Attempted Memoir - H. Jon Benjamin
- The Beautiful Brain: An Audible Original - Hana Walker-Brown
- A Beautifully Foolish Endeavor: A Novel - Hank Green
- Bella Bella - Harvey Fierstein
- The Year of Living Danishly: Uncovering the Secrets of the World's Happiest Country - Helen Russell
- The Iliad: A New Translation by Caroline Alexander - Homer , Caroline Alexander - translator
- H.P. Lovecraft: The Complete Omnibus Collection, Volume I: 1917-1926 - Howard Phillips Lovecraft , Finn J.D. John
- Hell's Angels: A Strange and Terrible Saga - Hunter S. Thompson
- Fear and Loathing in Las Vegas - Hunter S. Thompson
- Casino Royale: James Bond, Book 1 - Ian Fleming
- I, Robot - Isaac Asimov
- Malcolm and Me - Ishmael Reed
- Peter Pan: An Audible Original Drama - J. M. Barrie
- Tell Me Lies - J. P. Pomare
- The Return of the King: Book Three in the Lord of the Rings Trilogy - J. R. R. Tolkien
- The Fellowship of the Ring: Book One in The Lord of the Rings Trilogy - J. R. R. Tolkien
- The Hobbit - J. R. R. Tolkien
- The Children of Hurin - J. R. R. Tolkien
- Harry Potter and the Chamber of Secrets, Book 2 - J.K. Rowling
- Harry Potter and the Sorcerer's Stone, Book 1 - J.K. Rowling
- The Tales of Beedle the Bard - J.K. Rowling
- The Like Switch: An Ex-FBI Agent's Guide to Influencing, Attracting, and Winning People Over - Jack Schafer PhD , Ph.D. Marvin Karlins Ph.D.
- Midnight Son - James Dommek Jr. , Josephine Holtzman , Isaac Kestenbaum
- The Absolute Brightness of Leonard Pelkey - James Lecesne
- Break Shot: My First 21 Years: James Taylor - James Taylor
- Forget Nothing - Jason Anspach , Michelle C. Meyers
- The Woman Who Smashed Codes: A True Story of Love, Spies, and the Unlikely Heroine who Outwitted America's Enemies - Jason Fagone
- Road to Jonestown: Jim Jones and Peoples Temple - Jeff Guinn
- 1066: The Year That Changed Everything - Jennifer Paxton]
- Flux - Jeremy Robinson
- Space Force - Jeremy Robinson
- Infinite - Jeremy Robinson
- When You Finish Saving the World - Jesse Eisenberg
- The Mystwick School of Musicraft - Jessica Khoury
- Call Me God: The Untold Story of the DC Sniper Investigation - Jim Clemente , Tim Clemente , Peter McDonnell
- The Wisdom of Wolves: Lessons from the Sawtooth Pack - Jim Dutcher , Jamie Dutcher , James Manfull - contributor , Marc Bekoff - foreword PhD
- Escape from Virtual Island: An Audio Comedy - John Lutz
- The Men Who Stare at Goats - Jon Ronson
- So You've Been Publicly Shamed - Jon Ronson
- Frank: The True Story that Inspired the Movie - Jon Ronson
- 438 Days: An Extraordinary True Story of Survival at Sea - Jonathan Franklin
- Carmilla - Joseph Sheridan Le Fanu
- Stuff You Should Know: An Incomplete Compendium of Mostly Interesting Things - Josh Clark , Chuck Bryant
- Vroom Vroom - Josh Koenigsberg
- King of Sting: The Story of Australian Conman Peter Foster: An Audible Original - Justin Armsden , Bronwen Reid , Hamish Macdonald
- American Prometheus: The Triumph and Tragedy of J. Robert Oppenheimer - Kai Bird , Martin J. Sherwin
- You Can Thank Me Later: A Novella - Kelly Harms
- The Vikings - Kenneth W. Harl]
- Building a Better Vocabulary - Kevin Flanigan]
- More Bedtime Stories for Cynics - Kirsten Kearse , Gretchen Enders , Aparna Nancherla , Cirocco Dunlap , Dave Hill
- The Math of Life and Death - Kit Yates
- Oz. The Complete Collection - L. Frank Baum
- A Murder of Manatees: The Further Adventures of Tom Stranger, Interdimensional Insurance Agent - Larry Correia
- The Half-Life of Marie Curie - Lauren Gunderson
- Interview with the Robot - Lee Bacon
- The Messengers - Lindsay Joelle
- African-American Athletes Who Made History - Louis Moore]
- The Real Sherlock: An Audible Original - Lucinda Hawksley
- The Devil's Highway: A True Story - Luis Alberto Urrea
- It Burns: The Scandal-Plagued Race to Breed the World’s Hottest Chilli, An Audible Original - Marc Fennell
- Wizard: The Life and Times of Nikola Tesla: Biography of a Genius - Marc J. Seifer
- The Handmaid's Tale: Special Edition - Margaret Atwood , Valerie Martin - essay
- Buried Deep - Margot Hunt
- Black Hawk Down - Mark Bowden
- How to Win at the Sport of Business: If I Can Do It, You Can Do It - Mark Cuban
- Frankenstein - Mary Shelley
- Tinaca Jones - Matt Boren
- Phreaks - Matthew Derby
- Pont Neuf - Max Byrd
- Find Another Dream - Maysoon Zayid
- One Minute to Midnight: Kennedy, Khrushchev, and Castro on the Brink of Nuclear War - Michael Dobbs
- The Entrepreneur's Toolkit - Michael Goldsby]
- The Fifth Risk - Michael Lewis
- Dear Reader: The Unauthorized Autobiography of Kim Jong Il - Michael Malice
- Caffeine: How Caffeine Created the Modern World - Michael Pollan
- I'll Be Gone in the Dark: One Woman's Obsessive Search for the Golden State Killer - Michelle McNamara
- Physics of the Future: How Science Will Shape Human Destiny and Our Daily Lives by the Year 2100 - Michio Kaku
- The New One: Painfully True Stories from a Reluctant Dad - Mike Birbiglia , J. Hope Stein
- Even Tree Nymphs Get the Blues - Molly Harper
- Motivational Runs: 3 audio-guided run stories and 6 audio-guided Olympic Interval runs - MoveWith
- Half Marathon Training Part 2: To the Finish Line: 6 week training plan with 22 audio-guided runs - MoveWith
- Half Marathon Training Part 1: Build Up Your Pace + Endurance: 6 week training plan with 22 audio-guided runs - MoveWith
- Emergency Skin: Forward - N. K. Jemisin
- Silverswift - Natalie Lloyd
- The Signal and the Noise: Why So Many Predictions Fail - but Some Don't - Nate Silver
- Good Omens - Neil Gaiman , Terry Pratchett
- Blueprint: The Evolutionary Origins of a Good Society - Nicholas A. Christakis
- American Kingpin: The Epic Hunt for the Criminal Mastermind Behind the Silk Road - Nick Bilton
- Superintelligence: Paths, Dangers, Strategies - Nick Bostrom
- Based on a True Story: A Memoir - Norm Macdonald
- Leven Thumps and the Eyes of the Want: Leven Thumps, #3 - Obert Skye
- Leven Thumps and the Wrath of Ezra: Leven Thumps, #4 - Obert Skye
- Leven Thumps and the Ruins of Alder: Leven Thumps, #5 - Obert Skye
- Adulthood Rites: Xenogenesis, Book 2 - Octavia E. Butler
- Dawn: Xenogenesis, Book 1 - Octavia E. Butler
- Wild Seed - Octavia E. Butler
- Kindred - Octavia E. Butler
- The Life and Times of Prince Albert - Patrick Allitt]
- The Name of the Wind: Kingkiller Chronicle, Book 1 - Patrick Rothfuss
- Thinking about Cybersecurity: From Cyber Crime to Cyber Warfare - Paul Rosenzweig]
- Into the Water: A Novel - Paula Hawkins
- The Ends of the World: Volcanic Apocalypses, Lethal Oceans, and Our Quest to Understand Earth's Past Mass Extinctions - Peter Brannen
- Terminus - Peter Clines
- The Fold - Peter Clines
- 14 - Peter Clines
- Other Minds: The Octopus, the Sea, and the Deep Origins of Consciousness - Peter Godfrey-Smith
- Norco '80: The True Story of the Most Spectacular Bank Robbery in American History - Peter Houlahan
- Harry Potter: A History of Magic: An Audio Documentary - Pottermore Publishing , Ben Davies
- How the Stock Market Works - Ramon P. DeGennaro]
- How To: Absurd Scientific Advice for Common Real-World Problems - Randall Munroe
- The October Country - Ray Bradbury
- The Selfish Gene - Richard Dawkins
- The Making of the Atomic Bomb: 25th Anniversary Edition - Richard Rhodes
- The Other Side of History: Daily Life in the Ancient World - Robert Garland]
- Treasure Island: An Audible Original Drama - Robert Louis Stevenson , Marty Ross - adaptation
- Swan Song - Robert R. McCammon
- The Mueller Report: The Findings of the Special Counsel Investigation - Robert S. Mueller III , Special Counsel's Office U.S. Department of Justice
- Catch and Kill: Lies, Spies, and a Conspiracy to Protect Predators - Ronan Farrow
- Once More upon a Time: A Novella - Roshani Chokshi
- Bind, Torture, Kill: The Inside Story of BTK, the Serial Killer Next Door - Roy Wenzl , Tim Potter , L. Kelly , Hurst Laviana
- Elizabeth II: Life of a Monarch: An Audible Original - Ruth Cowen
- The Disappearing Spoon: And Other True Tales of Madness, Love, and the History of the World from the Periodic Table of the Elements - Sam Kean
- Bad Luck Charlie: The Dragon Mage, Book 1 - Scott Baron
- Rivals! Frenemies Who Changed the World - Scott McCormick
- Everybody Lies: Big Data, New Data, and What the Internet Can Tell Us About Who We Really Are - Seth Stephens-Davidowitz , Steven Pinker - foreword
- Sea Wall / A Life - Simon Stephens , Nick Payne
- Carnival Row: Tangle in the Dark - Stephanie K. Smith
- D-Day: June 6, 1944: The Climactic Battle of WW II - Stephen E. Ambrose
- The Stand - Stephen King
- The Rise and Fall of the Dinosaurs: A New History of a Lost World - Steve Brusatte
- Foreverywhere - Steve Burns , Steven Drozd , Gabe Soria
- The Skeptics' Guide to the Universe: How to Know What's Really Real in a World Increasingly Full of Fake - Steven Novella , Bob Novella - contributor , Cara Santa Maria - contributor , Jay Novella - contributor , Evan Bernstein - contributor
- Your Deceptive Mind: A Scientific Guide to Critical Thinking Skills - Steven Novella]
- The Plant Paradox: The Hidden Dangers in "Healthy" Foods That Cause Disease and Weight Gain - Steven R. Gundry MD
- My Dad the Spy - Stewart Copeland
- The Age of Living Machines: How the Convergence of Biology and Engineering Will Build the Next Technology Revolution - Susan Hockfield
Guards! Guards! - Terry Pratchett - History's Great Military Blunders and the Lessons They Teach - The Great Courses , Gregory S. Aldrete
- Great Mythologies of the World - The Great Courses , Grant L. Voth , Julius H. Bailey , Kathryn McClymond , Robert André LaFleur
- This American Life - This American Life
- Writing Creative Nonfiction - Tilar J J. Mazzeo]
- The Man Who Knew the Way to the Moon - Todd Zwillich
- The Hunt for Red October: A Jack Ryan Novel - Tom Clancy
- The Chris Farley Show: A Biography in Three Acts - Tom Farley , Tanner Colby
- A Crazy Inheritance: Ghostsitter 1 - Tommy Krappweis
- Born a Crime: Stories from a South African Childhood - Trevor Noah
- Thicker than Water - Tyler Shultz
- The Year 1000: When Explorers Connected the World - and Globalization Began - Valerie Hansen
- Helter Skelter: The True Story of the Manson Murders - Vincent Bugliosi , Curt Gentry
- SmartLess - Will Arnett Jason Bateman Sean Hayes
- Climbing with Mollie - William Finnegan
- Alien III: An Audible Original Drama - William Gibson
- Gump & Co. - Winston Groom
- Life of Pi - Yann Martel
siffis has generously offered to include his collection. If you like any of the books below then message directly.
- World War Z: The Complete Edition - Max Brooks
- Ready Player One - Ernest Cline
- Ready Player Two - Ernest Cline
- Halo: Shadows of Reach - Troy Denning
- The Sandman - Neil Gaiman
- The Ickabog - J.K. Rowling
- The Last Tribe - Brad Manuel
- Halo Grassland - Karen Traviss
- Halo Evolutions
- Halo Fractures
- Halo: Mortal Dictata - Karen Traviss
- Halo: The Thursday War - Karen Traviss
- Norse Mythology - Neil Gaiman
- Firefly: Big Damn Hero - Jame Lovegrove
- After it Happened - Devron C Ford
- Stranger Things: Suspicious Minds - Gwenda Bond
- Blade Runner - Phillip K Dick
- Hell Divers 1
- Hell Divers 2: Ghosts
- God of War - J.M. Barlog
- The Time of Contempt - Andrzej Sapkowski
- Blood of Elves - Andrzej Sapkowski
- Solar Storms - Nicholas Sansbury
- Planetside - Michael Mammay
- Season of Storms - Andrzej Sapkowski
- Dark Operator - Doc Spears
- How to Defeat a Demon King in Ten Easy Steps - Andrew Rowe
- Tin Mans- A Galaxys Edge Prequel
- Black Ops
- Zero Hour
- Artemis
- Miss Peregrines Home for Peculiar Children
- Fear the Sky
- Galaxys Edge
- The Tale of Beedle the Bard
- Halo: The Cole Protocol
- Halo: The Fall of Reach
- Halo: First Strike
- Halo: The Flood
- Columbus Day
- We Are Legion (We Are Bob)
- The Singularity Trap
- Children of Time
- The Martian
- Halo Battle Born
- Halo Battle Born: Meridian Divide
- Sains Testimony
- The Best of Us
- Halo: Oblivion
- Permanent Record
- Alita : Battle Angel Iron City
- Halo: Smoke and Shadow
- Halo: Renegades
- Halo: Legacy of Onyx
- Valerian and the City of a Thousand Planets
- Halo: Silent Storm
- Halo: Bad Blood
- Halo: New Blood
- Halo: Retribution
- Armada
- Cast Under an Alien Sun
- Sherlock Holmes
- Pandemic
- Halo: Envoy
- Last Light
- The Scorch Trials
- Fifty Shades of Grey
- The Maze Runner
- The Death Cure
- The Kill Order
- The Magicians
- Warm Bodies
- Path of Destruction
- Twas the Night Before Christmas
- The Hobbit
- Peter & Max
- Brisingr
- Beautiful Creatures
- Beautiful Darkness
- Eldest
- Eragon
- Mockingjay
- Catching Fire
- The Hunger Games
- Solaris
- Star Wars: The Old Republic: Deceived
- Bossypants
- A Game of Thrones
- Water for Elephants
- -Star Wars: The Force Unleashed
- Star Wars: The Force Unleashed II
- I Am Legend
- Star Wars: The Old Republic Fatal Alliance
- Magyk
- The Lion, the Witch, and the Wardrobe
- Martin the Warrior
- Halo Contact Harvest
- Halo: Ghosts of Onyx
West1234567890 [Also added additional books below](
https://www.reddit.com/audible/comments/k0s76n/us_promotion_i_would_like_to_celebrate/gdlwylu?utm_source=share&utm_medium=web2x&context=3).
- Mycroft and Sherlock - Kareem Abdul-Jabbar , Anna Waterhouse
- Jurassic Park: A Novel - Michael Crichton
- Harry Potter and the Prisoner of Azkaban, Book 3 - J.K. Rowling
- Famous Romans - J. Rufus Fears]
- Harry Potter and the Chamber of Secrets, Book 2 - J.K. Rowling
- Harry Potter and the Sorcerer's Stone, Book 1 - J.K. Rowling
- The Spy and the Traitor: The Greatest Espionage Story of the Cold War - Ben Macintyre
- America's Founding Fathers - Allen C. Guelzo]
- The Modern Intellectual Tradition: From Descartes to Derrida - Lawrence Cahoone]
- Elantris - Brandon Sanderson
- Boy's Life - Robert R. McCammon
- Scientific Secrets for Raising Kids Who Thrive - Peter M. Vishton]
- The Demon-Haunted World: Science as a Candle in the Dark - Carl Sagan
- The Story of Medieval England: From King Arthur to the Tudor Conquest - Jennifer Paxton]
- Peace Talks: Dresden Files, Book 16 - Jim Butcher
- Creativity, Inc.: Overcoming the Unseen Forces That Stand in the Way of True Inspiration - Ed Catmull , Amy Wallace
- The Things They Carried - Tim O'Brien
- A Little Life: A Novel - Hanya Yanagihara
- Gone with the Wind - Margaret Mitchell
- The Two Towers: Book Two in the Lord of the Rings Trilogy - J. R. R. Tolkien
- The Wandering Inn: Volume 1 - Pirate Aba](NaN debugger eval code:1:40
- The Fellowship of the Ring: Book One in The Lord of the Rings Trilogy - J. R. R. Tolkien
- Skyward - Brandon Sanderson
- Napoleon Hill's Outwitting the Devil: The Secret to Freedom and Success - Napoleon Hill , Sharon Lechter (editor)
- East of Eden - John Steinbeck
- The Hero of Ages: Mistborn, Book 3 - Brandon Sanderson
- Mythos - Stephen Fry
- The Messengers - Lindsay Joelle
- The Science of Sci-Fi: From Warp Speed to Interstellar Travel - Erin Macdonald]
- SPQR: A History of Ancient Rome - Mary Beard
- 33 Strategies of War - Robert Greene
- Einstein's Relativity and the Quantum Revolution: Modern Physics for Non-Scientists, 2nd Edition - Richard Wolfson]
- Sufficiently Advanced Magic: Arcane Ascension, Book 1 - Andrew Rowe
- Talking to Strangers: What We Should Know About the People We Don't Know - Malcolm Gladwell
- Your Deceptive Mind: A Scientific Guide to Critical Thinking Skills - Steven Novella]
- The Demon Next Door - Bryan Burrough
- Ancient Mythology: An Extensive Guide to the Gods, Heroes, Worship, Rituals and Beliefs of Ancient Myths - Bernard Hayes , Hasty History
- The Hitchhiker's Guide to the Galaxy - Douglas Adams
- Brief Cases - Jim Butcher
- Medical School for Everyone: Emergency Medicine - Roy Benaroch]
- Medical School for Everyone: Grand Rounds Cases - Roy Benaroch]
- The American Civil War - Gary W. Gallagher]
- Masters of War: History's Greatest Strategic Thinkers - Andrew R. Wilson]
- Dante's Divine Comedy - The Great Courses , Ronald B. Herzman , William R. Cook
- English Grammar Boot Camp - Anne Curzan]
- Building a Better Vocabulary - Kevin Flanigan]
- Practicing Mindfulness: An Introduction to Meditation - Mark W. Muesse]
- When Violence Is the Answer: Learning How to Do What It Takes When Your Life Is at Stake - Tim Larkin
- Can You Go?: Assessments and Program Design for the Active Athlete and Everybody Else - Dan John
- The Grasshopper Trap - Patrick McManus
- Oathbringer - Brandon Sanderson
- Words of Radiance: The Stormlight Archive, Book 2 - Brandon Sanderson
- The Way of Kings: The Stormlight Archive, Book 1 - Brandon Sanderson
- The Wise Man's Fear: Kingkiller Chronicle, Book 2 - Patrick Rothfuss
- No More Mr. Nice Guy! - Robert A. Glover
- Intervention: Course Corrections for the Athlete and Trainer - Dan John
- How to Win Friends & Influence People - Dale Carnegie
- The Like Switch: An Ex-FBI Agent's Guide to Influencing, Attracting, and Winning People Over - Jack Schafer PhD , Ph.D. Marvin Karlins Ph.D.
- The Untethered Soul: The Journey Beyond Yourself - Michael A. Singer
- The Alchemist: A Fable About Following Your Dream - Paulo Coelho
- Side Jobs: Stories from the Dresden Files - Jim Butcher
submitted by BooksAreBelongToUs to audible [link] [comments]
Why you should learn poker and game theory (LONG READ)
Hello everyone! I have only been on Reddit for a few months but I learned so much from it that I figured I should try and give back to the community. English is my second language and this is the first time I ever write a full-length article, I hope you will enjoy reading it and I would be very thankful if you could provide some feedback about my writing, about the topic, or about anything else really… So here goes!
Why you should learn poker and game theory: My story is similar to that of many: I learned about the game 10 years ago (during the golden age of online poker) when some friends of mine invited me to play a home game. Although I initially thought of poker as just another game of chance akin to playing slots or roulette in a casino, I quickly came to realize that there is a lot more to it as my more experienced friends would repeatedly get the best of me during these home games, which led me to start watching videos and reading strategy books to improve my skill… Little did I know it’d be the start of a journey that would impact many different aspects of my life way beyond the game itself, as most of the fundamental principles learned through poker can be applied to your decision-making outside of the game, especially when it comes to money management and investing. Now, let’s dive into a few of these principles:
-
Risk management (i.e. Bankroll management) When learning about how to be successful playing poker, the first big piece of advice most people come across is bankroll management or BRM. To understand BRM, you must first realize that poker has a lot of variance: you might be vastly ahead in a given hand but there is almost always a slim chance that you will lose in the end if one specific card hits. This implies that you will sometimes lose even though you were a 99% favorite, and that you will sometimes get unlucky and lose 2, 5 or maybe even 20 such encounters in a row. THIS is variance. It doesn’t mean that you played bad or that you made bad decisions, but rather that you got unlucky. Over time you will have lucky streaks and unlucky streaks, and these will average out in the long term… It’s just the way the game goes.
Now that we understand variance, let’s get back to BRM. What is it exactly? Let’s say you are the best poker player in the world but you only have 1000$ that you can EVER use to play with. Taking your whole 1000$ on one table and multiplying your stack at an exponential rate might seem like a good idea. Surely nothing can go wrong since you’re the best player in the world right? But variance can be a bitch ;) Even if you’re the best you will lose regularly and you will sometimes get unlucky, it’s just part of the game. The correct move here is to apply BRM, which means only using a small % of your available capital for each game you play in order to reduce the risk of going broke. Using only 100$ per game would already be a lot safer, but you still run the risk of going under on a streak of bad luck. If you only allocate 10$ per game you play, then it becomes virtually impossible for you to ever go broke, even on a huge streak of bad luck. Sure it’s not as exciting and you won’t be making money quite as fast as you could, but this is the way to go to make sure you don’t go broke…
This approach to risk management translates very well to investing:
-
Only invest what you can afford to lose. Once the money is on the table it’s as good as gone, which is why you should only use your “spare” cash and never invest with your living expenses or worse, borrow money to invest.
-
Diversify your investments. There is always a chance, however slim it might be, that you will lose most of your investment. This is why going all-in on a specific investment is generally a bad idea (this applies particularly well in the crypto space).
Proper BRM allows you to make sure that you will come out ahead in the long run if you play well, which basically comes down to making more good decisions than bad ones. But that’s assuming you don’t let emotions come in the way of your decision-making, which brings us to our next point…
-
Emotional management (i.e. Handling tilt/Positive mindset) Nobody likes losing… In the same way we enjoy winning because of the dopamine rush, we feel bad when we lose which is totally natural. Overcoming this and avoiding tilt (irrational decisions made out of angefrustration) is an essential skill for any successful poker player. You might play a sound game of poker and apply good BRM, but you will still lose if you let your emotions get the best of you.
After a loss, rather than being angry and frustrated, you should evaluate your decision-making. If your decision-making was good, you just got unlucky and you shouldn’t worry about it since you are playing for the long run (remember that variance teaches us that anything can happen in the short-term). If your decision-making was bad, you need to learn from your mistakes and move on. The key here is to always have a positive mindset: making mistakes is part of the learning process and should be seen as an occasion to improve. Being angry and ranting, on the other hand, rarely result in anything positive.
Again, this translates very well to investing:
-
Don’t be impulsive, don’t let your emotions cloud your judgment. You should not FOMO because the price is pumping, nor should you sell because of FUD or price corrections. If you believe in a project, short-term price changes (did I hear someone say “variance”?) shouldn’t bother you.
-
Don’t get stuck up on losses. You bought the top and it crashed immediately after? You sold the bottom right before a huge rally? Don’t let this bother you: what’s done is done and you just need to move on and make the best of your current situation.
-
Have a positive mindset. Anger and frustration lead to nothing. Yes you could have bought in 2009 when you first heard about it, hindsight is always 20/20. Stay positive and keep learning/improving yourself.
The good thing about all this is that it goes way beyond poker or investing. Being aware of your emotions and how they affect you, learning how to handle losing even when you were “supposed” to win, etc… All this can tremendously help you in all aspects of life by making you less impulsive and more rational in your decision-making. Now, this leaves us with our last fundamental principle of a sound poker strategy:
-
Basic stats and probabilities (i.e. Expected value/Odds) To become an accomplished player, you will inevitably have to learn about these simple mathematical tools that poker players use all the time in their decision-making process, such as odds and expected value. To make it very simple, the expected value (EV) of any bet is
(REWARD \ WinRate - RISK), meaning that if you can bet 1000$ with a chance to win 10k$ half of the time, your EV is *(10000\0.5)-1000 = +4000$
**. Obviously these are great odds to take as long as you have enough capital to overcome variance. But things would be very different if the odds of winning were only 5% as your EV would then be negative *(10000\0.05)-1000 = -500$.*** Now this is clearly a bet you should not take…
Now that you know probabilities, statistics and game theory are useful decision-making tools in poker, guess what? They are also extremely useful in investing! Even better, the study of game theory with problems such as the “Byzantine generals” or the “Three prisoners” has been, along with cryptography, the foundation on which blockchain technology was built, enabling the trustless and decentralized services that are about to revolutionize our world…
Assuming this was enough to pique your interest and make you want to dig deeper, I’ll just add that just like the other topics we discussed and as you might have guessed, this translates very well to investing and also to pretty much anything in your life:
-
Learn how to break down complex situations. Logical thinking paired with a statistical approach will help you break down any complex problem into several easier problems, making the whole thing a lot easier to approach/comprehend.
-
Base your decisions on a methodical and rational approach. List every possible outcome along with its associated upside/downside, estimate the probability of each outcome to occur and make the best decision based on the information available.
My point here is that risk management, emotional management and statistics/game theory are all awesome tools that you should definitely add to your arsenal. Not only will it improve your money-management and investing, it will also be beneficial to your decision-making and to your life in general. Of course poker is not the only way to learn about these, but I personally found it to be the best practice ground to refine and improve them, which is why I strongly encourage you all to try it out and study the game.
I hope you enjoyed the article, and I wish you all a happy 2021 bull run! May we all come closer to retirement and financial independence!
TL;DR: more than a game, poker is a school of thought. It teaches you to be reasonable, to assess the risk of every single choice you make, to overcome you emotions, to play the long game rather than the short game, to make informed decisions, etc… This has made me a lot wiser in every aspect of my life, which is why I strongly encourage to try it out and read about poker strategy. Edit: I couldn't crosspost from
cc so I just copied the post as I figured it is relevant here too :)
submitted by RaBaTaJ_ to ethtrader [link] [comments]
[PS4] [31/32] Tryouts open for Top rated League by Daddyleagues with 1 opening. NOT a casual sim-league. Looking for applicants that are dedicated and competitive in sim-style madden. This league offers an in-depth take on madden beyond just playing games.
(Read all of this post before applying)
Application and tryout required to join. You must prove you’re not only able to play sim-style madden, but also are a good user and will be competitive against the many great players we have in our league.
**
We are currently in the preseason of season 4. We have the 49ers available right now but spots fill up quick and we have room on our wait list.*
• Daddyleagues:
http://www.daddyleagues.com/mgc • league is run through discord. Fill out this League application and look for a friend request on discord shortly afterward to join our tryout process.
https://forms.gle/VmwooTXwFAUVtoKS9 We have a lot of things in our league to help make this a really fun and interactive league for everyone. (Looking for mature users, 18+ years old)
Our league includes:
• Discord Server
• Daddyleagues
• Tue, Thur, Sun advances
• All-Madden / Simulation
• Economy system on Discord with casino games and betting to earn virtual money that can be used to purchase team upgrades in our discord store
• Content Points rewarded for creating immersive content for the league such as written articles, highlight videos, commentary, power rankings, etc.
• offseason coaching carousel: Hire coordinators, position coaches, advanced scouts, and NFL Legend personal trainers to help develop your roster.
• League news magazine that publishes weekly issues
• Power Rankings and coaching tiers with reward system
• AP All-Pro 1st and 2nd Team voted on by our members each season
• Detailed Sim-style rulebook (we have adopted playcall limits and play cooldowns introduced in the recent franchise update)
• Rule-committee and trade-committee to keep the league sim and fair
• our league Game of the Week betting system each week that includes Vegas-style spreads
• organized scheduling channels on discord to set up game times with your opponent
• original rosters when we started the league
• $50 amazon gift card for the Super Bowl winner each season
**
We are currently in the preseason of season 4. We have the 49ers available right now but spots fill up quick and we always have room on our wait list*
• Daddyleagues:
http://www.daddyleagues.com/mgc[Madden Grey Cup - Daddyleagues](
http://www.daddyleagues.com/mgc)
• rulebook:
https://docs.google.com/document/d/1uzWSsharTJp5kEMJxlfRt5SUDq82HHpQUYxozySuYug/edit?usp=sharing • MUST have discord. Fill out this League application and look for a friend request on discord shortly afterward to join our tryout process.
https://forms.gle/VmwooTXwFAUVtoKS9 submitted by arbuckleQB4 to CFMmadden [link] [comments]
Hello all, I'm very new, but my pet is not.
I just started yesterday and I've been having a great time. I wanted a ruki, and got one from the pound within like, 4 minutes of starting; Flint_100 (I was just perusing the pound hoping for one lol). But I feel really sad that this one got abandoned, and I wish that I knew their owner so I could give them back, as they're 13 years old.
And to that end, I think I've come to understand why you all have had so much fun over the years. I had a great time
obliterating chia clown many times hanging with flint and exploring this world, and I even found the rhino asleep on the job at 11:00 sharp today, and dunked Flint to make him magma! I looked up what happened, and I'm sure you all understand why I'm glad I made a mental note of that time, ha ha. I found and bought some cool hats as well, and lost well over 20k at blackjack/slots, Lesson learned.
I'm still new though and I can't say I understand everything, but I hope to figure it out! I just hope that I will still be able to use this old site once the 31st rolls around, as I find this old UI kinda preferable to the beta, and am also worried a lot of the site will be lost to the sands of time with the death of adobe flash. (On a semi-related note, anyone know what will become of coolmath games and the rest?). Regardless, even though I'm late to the party I am glad I got to see a glimpse of it, the whole thing. Being in virtual, gambling-induced poverty and getting my poor friend to buy me 3 leeks so I wouldn't ruin my job resume was probably one of the most enjoyable, hilarious things to happen to me in a game, callous as that sounds. I have learned to stay
far, far away from casinos irl from this lol, and to all the scratch-ticket hobos out there, my heart goes out to you. Blackjack is a ruthless, cold son of a gun.
All that aside, and as I said, I feel bad keeping this one as he's not truly mine.If this
is the end of everything, then I'd be glad if I could reunite someone with what might have been an old friend, despite how much fun that's been had.
https://imgur.com/r82gJbD submitted by Knight-Errand to neopets [link] [comments]
A Rundown of Each Gang In Cyberpunk 2077
Hey all, Here is a rundown of the details of each gang, ranging from sphere of influence, crimes, uniforms, where they reside and how they make money in Night City. If you keep up to date with the lore, most of this information will not be new to you, so don't expect anything fancy. This is mainly for those who want some basic information on each of the gangs, and don't invest a lot of time into the lore. Hence, this information is kept very basic and straight forward.
If you want a video format of this information, here is a link, but I highly suggesting reading it, as well as other material too!
https://www.youtube.com/watch?v=NI13y1xF63o Most of this information can be found directly on the Cyberpunk Wiki:
https://cyberpunk.fandom.com/wiki/Category:Gangs The Maelstrom Gang
The Maelstrom Gang is the most dangerous of Night City's gangs. With 1300 members, they reside within the Watson district, and spawned from the remains of a previous gang called the Metal Warriors. When this gang was almost fully wiped out, the Maelstrom gang replaced it, and grew exponentially in size. They took shelter in Watson, within a pig slaughterhouse called the All Food Plant. This is where the brains of their organisation stays.
The Maelstrom specialise with illegal medicines and drugs, being their primary form of income. Before selling these, they usually acquire such illicit objects from organised raids and hit jobs on whoever they deem needs to be taken out. They do not discriminate - they will kill anyone and anything to get to the top, and to get what they want. Think of them a lot like the Mafia - very organised and structural, where you need to do your part for the organisation, otherwise it's game over for you.
Like many of the gangs in Night City, they own a club, called the Totentanz Club. It is said to be the most popular of all clubs in Night City that are owned by a gang. They also have their own uniform, containing clothes of leather and chrome, alongside their array of high-tech cyberware. Their kind of gang structure has a particular name for it - a Boostergang. These are gangs with members who often enhance themselves with cybernetics. In fact, many Maelstrom members are Cyberpsychos - a mental illness of identity loss due to an excessive amount of cyberware on one's body. They lose a sense of what and who they are. But they know one thing - they serve the Maelstrom, and they kill for the Maelstrom Gang.
The Maelstrom are lead by Simon Randall, a.k.a Royce. V will have the opportunity to eliminate Royce in the quest 'Going Pro', where you must find a Flathead spiderbot through infultrating the Maelstrom headquarters.
The Maelstrom, being the most dangerous gang in Night City, have an Extreme Threat Level in Night City. Look out for them, because they will look out for you.
The Scavengers
The Scavengers are a nasty gang that inhabit all of Night City, with a particular presense in Pacifica and Heywood. Similar to the Maelstrom Gang, they are ruthless, and will attack anyone or anything. But they have their own method. Instead of organised crime, any of their members simply attack weak and innocent people.
They have ties to the Soviet Union, with many of their members being fluent in Russian, as well as very involved within the culture. Their uniform consists of tracksuits, cyberware and tattoos.
The name of the game for the Scavengers is as the name suggests - scavenging. This gang kidnaps people and forcibly harvests everything they can from their victims. Organ harvesting proves profitable for them. But most importantly, they will take the cyberware from their victims. As such, they are filthy rich from distributing their looted cyberware off to other gangs, ripperdocs, and a range of other criminals.
If the Scavengers aren't scavenging, they're committing other crimes such as common assault, mutilation and dismemberment of whomever they please.
When you roam in Night City, look for Russian graffitti to sniff out the presence of the Scavengers, otherwise, they might find you first.
Within Night City, they have a Medium Threat level.
Voodoo Boys
The Voodoo Boys take their name to heart, with very tribalistic and cult-like activities in Night City, primarily in the District of Pacifica. They came to birth after Haiti and Dominica were devasted by natural disasters in the 2060s. Upon migrating into Night City, they started their own community of criminals. They like to keep their blood strong, maintaining members to only be of Haitian and Dominican descent alike. The Voodoo Boys are classified as a terrorist or nihilist gang - a gang that commits abnormal atrocities, and don't have any meaning in life other than to cause harm to others.
They have several hundreds of members, and are the best in the business when it comes to non-synthetic drugs.
But there is one thing that they are even better at. The Voodoo Boys are the kings of the Net. Many of their members are Netrunners, who love to freeze neural networks, and plant viruses on the Net to take down many of their targets. In fact, their primary source of income is through hacking databases and accounts, stealing both important data and of course, money. Their main targets are big corporations.
Their other goal with the Net is to breach the Blackwall - a virtual wall to protect against free
A.Is causing chaos, of which the Voodoo Boys believe Free
A.Is would be beneficial. This means the gang is at odds with the organisation that protects the Blackwall - namely, Netwatch.
Cosmetics and uniforms for the Voodoo Boys consist of tattoos, piercings, implants, cybernetics, dreadlocks, and charms made of bones. They are scary, both physically, and virtually throughout the Net.
The Voodoo Boys are led by Brigitte, a deadly Netrunner whom V will certainly encounter in Cyberpunk 2077, as well as her second-in-command, Placide.
Their threat level throughout Night City is quite low, however they are by far the most dangerous gang on the Net - it's their territory.
Animals
The main rival for the Voodoo Boys in the physical world is a gang that is just as crazy - the Animals. The Animals likewise reside within Pacifica, leading the two gangs to often go head-to-head. They're an aggressive street-fighting gang who love enhancing their bodies with cyberware, supplements, and their special drug called 'the Juice'. This drug increases speed and strength, making members of the Animals gang particularly deadly in a one-on-one fight out in the street.
The Animals are just as deadly as the Maelstrom out and about in the city, performing deadly attacks on residents and other gangs. With over 2500 members, they have hundreds of small packs, or groups, that carry out these attacks by the day and night.
You will often find Animals members as bouncers or hired muscle, as well as in the fighting minigames, as their raw strength and ferocity proves useful in these scenarios. If you do see one, they'll typically be seen with cybernetics, implanted muscles, plastic surgery and skin modifications to ramp up their ferocious and bestial physiques. These attributes has led to the gang being classified as a Combat Gang, a.k.a a gang that centers around a Warrior Code.
The Animals are possibly the most well versed and profitable in the world of illicit and black-market drug dealing. This is their main method of income creation, on top of other crimes like racketeering.
The gang is led by their ad-hoc leader, Sasquatch, who is incredibly strong through her use of steroids, and has a sledgehammer as her weapon of choice. The 2019 Deep Dive revealed a quest where you can infiltrate their base and have the option to kill Sasquatch. The consequences are yet to be revealed, if you kill her, or leave her to live. The decision is yours.
The Animals are a High Level Threat within Night City.
6th Street
The 6th Street came to be after the 4th Corporate War, where Veterans of the war decided to make their own gang as the NCPD was incompetent in protecting them against the local gangs. With 2300 strong, these American patriots believe solely in bringing justice to the city.
Their primary activities consist of robbery, extortion and gun smuggling within their home districts, Santo Domingo and Heywood. These activities may also spill over to the Badlands, where they have extensive connections to many of the Nomads in that area. Another way they make money is through protecting local businesses upon the provision that they pay tribute to the gang for such protection.
Their other speciality is to do with vehicles. Not only do they run taxi services around Night City, but they steal and modify cars using Techies, and then sell them afterwards.
The 6th Street gang is often not on the friendly side of other gangs as they wish to rid of many of the other gangs. The NCPD hence tolerates the 6th Street gang, as they assist the police in dealing with plenty of criminals in the streets.
The 6th Street gang has a Medium Threat Level within Night City.
Valentinos
The Valentinos are a traditionalist-style gang located within the district of Heywood. It is one of the largest gangs, housing 6000 members, all mostly of Latino descent. This is understandly why our main man Jackie Wells used to be a member within the gang.
The gang is motivated by a different cause than most others. To seduce women. The more prestigious and unobtainable the woman is, the better the target for seduction by the members of the gang.
In true traditionalist fashion, they hold some old-school values high, like justice, honour and brotherhood, and will defend these values to the death. They are also quite religious, but no concrete details of their religious activities have been revealed just yet.
Unlike most other gangs, they are open to who joins the gang, and they are extremely territorial. Also different to other gangs, they head up a lot of legitimate businesses in Night City. You'll find many Valentinos managing restaurants, nightclubs, car workshops, construction companies and more.
But don't be fooled. They still love your run-of-the-mill criminal activities. The Valentinos are particularly fond of gun smuggling, theft, trafficking, burglaries, hit jobs, and almost every other crime you can think of.
Like the 6th Street gang, they receive payments to protect members of the neighbourhood and their businesses. This often puts the Valentinos and the 6th Street gang at odds with each other within Heywood. Be very careful who you mess with in Heywood, as you might find one of these gangs coming after you soon after.
Valentino clothing is very bright, colourful and shiny, with jewellery, tattoos and colourful clothes being worn often. It will be hard to miss a Valentino in the streets.
The gang has a Medium to High Threat Level in Night City.
Tyger Claws
The Tyger Claws are a large Japanese gang found in Night Cit, centered primarily within the districts of Westbrook and Watson. They came to fruitition when the Asian community within Night City was under poor protection around the year 2045. After teaming up with the mega corporation Arasaka, they were able to grow into a strong combat gang, just like the Animals, but with a much stronger focus on defense. This means that they are quite controlling of their own territory, and will defend it at any cost.
The gang consists of around 5500 members, most of which are very old-school in their methods of combat. Their weapons of choice don't involve cyberware like all the other gangs. The Tyger Claws much prefer to use martial arts, strong reflexes and traditional Japanese weapons like the Katana. This doesn't stop them from being a very potent threat within Night City - they know combat all too well.
The Tyger Claws own the most legiitimate businesses out of all the other gangs. Bars, resturants, braindance outlets, brothels and casinos. You name it, they own it. Many of them can be found in Japantown, a beautiful sub-district of Westbrook. The crown jewel of their assets and their operations, the Clouds Nightclub can be found here. Behind the scenes, these businesses can also act as tools for illicit activities like money laundering and manufacturing drugs. But this doesn't name all of their income earners. The Tyger Claws also love human trafficking and prostitution. Their poor treatment of women in the sex industry led to the creation of their rival gang, who we will discuss after this.
Crimes for the Tyger Claws are like any other. Assault, torture, abduction, hit jobs, murder and street fighting. They commit these crimes in their signature uniforms and visual identifiers - katanas, fast street bikes, luminated tattoos and tantos, which are like small knives.
The Tyget Claws gang poses a Medium to High Level Threat to Night City.
Moxes
The Moxes are the newest edition to the gangs of Night City. They formed just eleven years before the events of Cyberpunk 2077,. The gang rose in power after their leader, Elizabeth Lizzie Borden was murdered by the Tyger Claws. She was murdered after killing 3 members of the Tyger Claws, who raped a prostitute who worked for Lizzie. This bar, is of course Lizzie's Bar, where we can find the braindance technician Judy Alvarez, who is also a member of the Moxes Gang. They own a few other brothels as well around the city, where they can extend their work in the sex industry.
The Moxes gang's HQ is in Lizzie's Bar, which is located in the Watson District, in the sub-district called Kabuki. Here, the Moxes gang makes most of their income from the sex work that occurs in this braindance club.
The gang is therefore primarily composed of around 250 sex workers, punks, anarchists and sexual minorities, who value the protection of the working class against violence and abuse.
As to be expected, they are not at all fond of the Tyger Claws gang for their actions against Lizzie. However, they will only attack if they are provoked. The Moxies are usually quite a passive gang. Unlike the other gangs as well, they don't tend to involve themselves in much criminal activity. The only speciality of theirs that is somewhat illegal is their extensive work in prostitution, of which many of their members take part.
If you see a Moxie, you can expect them to dress in a Punk style, or in cheap fashion that prostitutes may often wear. They are also quite fond of using Realskinn, a plastic covering used to disguise cyberware and cyberlimbs, to which the Moxies endulge in too.
The Moxies are a Low Threat Level within Night City.
Wraiths
The Wraiths are the first of two large gangs within the Badlands. Gangs in the Badlands are made up of hundreds of rogue Nomads, who travel around quite a lot. The Badlands is a dog-eat-dog world, and so the Wraiths are gruesome and ruthless - they atttack their prey during the night, and will raid or murder their victims. These raids will be conducted through their custom cars made to travel through the Badlands - they call these vehicles the Reaver. A customised version of the Type 66 Quadra, made especially for driving on rough terrain.
This leads us to their primary source of income, and that is raiding. Many transport convoys or lone vehicles are great targets in the open Badlands to be attacked and robbed from. They also will raid lots of small villages around the Badlands, taking anything from drugs, boosters, cars, car parts, and cyberware, where they can enjoy the spoils of their work.
Many companies in Night City also give them transportation contracts to protect valuable transport. However, the Wraiths may take it upon themselves to ransom or raid the vehicles that they were contracted to protect. They don't care of the consequences.
You will find plenty of Wraiths outside of Night City, where it's estimated that there are anywhere from 300 to 1200 members. If these members aren't raiding anyone, then they're probably fighting tooth and nail against their rival gang, the Aldecaldos, who we'll discuss soon.
The gang is led by a human-skin wearing man named Dogkiller, who we will hopefully be able to encounter in Cyberpunk 2077. However, if we do, they won't be nice to start out with.
The Wraiths are a High Level Threat in the world of Cyberpunk 2077, namely in the Badlands.
Aldecaldos
The gang was formed by its leader, Juan Aldecaldo who fled California to go to Mexico City back in the 1980s. In 2015, the gang returned to the US, and brought a certain someone with them. A great man named Johnny Silverhand, who was in hiding for several years.
The gang emigrated to Night City, where they inhabitated the Badlands, running farms and transporting stolen goods to get by day-to-day. They still do this in 2077, led by Santiago Aldecaldo, the new leader of the gang. He is a good friend of Johnny Silverhand. This will mean the Aldecaldos will be far easier to get on the good side of then their famous rivals, the Wraiths.
The gang consists of over 10000 members, making it one of the largest gangs in Night City. Several hundreds of these members actually reside inside the walls of Night City, extending their influence out further.
Not much else is known just yet about their day-to-day activities, so we'll have to discover this on December 10th.
The gang is most likely of a Medium Threat Level in Night City and the Badlands.
Let me know what gang(s) you'll side with, and what one(s) you'll seek to destroy. I love how the Maelstrom look but I think they're too dangerous to be alive. I may side with the more chill gangs like the Tyger Claws and the Aldecaldos.
submitted by Makhairo to cyberpunkgame [link] [comments]
virtual casino games with friends video
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